Slime City Celestial and Heroes Palace Celestial are where Anime Card Clash stops being forgiving. These stages aren’t about clean clears or fast runs. They’re about abusing mechanics, surviving just long enough, and letting RNG eventually hand you a winning attempt. If you don’t have quadrillion-stat monsters, these runs are possible, but you need patience and the right kind of cheap, janky teams.
None of the teams below are consistent first-try clears. Every single one of them relies on dodges, revives, burn damage, and long AFK attempts. Think of these as “leave it running and eventually win” setups rather than clean clears.
Slime City Celestial – Budget Team
This is the cheapest setup that can technically beat Slime City Celestial. It looks awful on paper, and honestly it is awful… but it works.
The core of this team is double Sunblade Shagami. Rarity does not matter. Border does not matter. What matters is burn damage. Burn is doing almost all the real work here.
Sunblade Shagami is paired with Fox Cloak, which massively boosts burn damage over time. That burn is what slowly chips down Celestial enemies while everything else is stalling or dying.
The rest of the team revolves around Eclipse Hulk with Wave of Destruction. Wave of Destruction lets you block or dodge an attack, and a percentage of that blocked damage is converted into damage for Eclipse Hulk. Eclipse Hulk then creates a domain that reduces enemy damage, and that reduction feeds into future damage scaling. It’s a loop that only works if you survive long enough.
You round this out with Shield Hero for revive pressure. Shield Hero dying and reviving is what buys you time for burn to tick.
This team is extremely RNG-heavy. Expect runs to last 20–30 minutes. You will fail many times. This is an overnight AFK team, not something you actively play.
Slime City Celestial
If you can afford a bit more investment, this version is far more promising.
The backbone here is a 15 trillion Shield Hero with Vase of Greed, which allows him to scale stats as turns pass. Alongside him is Fire Sage (any rarity works) and Wave of Destruction again to guarantee early survival.
You also run Merge Beast to grant bonus HP and damage reduction to your carry, followed by Follow Knight and Power Rebirth. These two are extremely important. When units die, their stats partially transfer to the Almighty.
The final card is Almighty, your nuke. This team is designed so that everything dies, feeds stats into Almighty, and then Almighty wipes as many cards as possible in one go.
Important warning here: Blessed trait does not work properly in this mode. It can actually stun you when trying to heal. Overlord is significantly safer for Almighty.
This team still relies on RNG, but you can reach late turns much more consistently than the pure budget setup.
Beginner-Friendly Non-Celestial Team
If you’re newer and just trying to survive Slime City without Celestial difficulty, this is a strong stepping-stone team.
You run:
- Two Sunblade Shagami
- Golden Eclipse Hulk
- 15 trillion Shield Hero
- The new 4B support card
- Two Divine Thorns (for dodging attacks)
- Fox Cloak for burn amplification
This team won’t clear Celestial or Nightmare, but it’s excellent for learning how burn, dodge, and revive mechanics work together.
Heroes Palace Celestial – Obito Survival Team
Heroes Palace introduces another layer of pain: you must survive until turn five with Obito for the team to function.
This setup uses:
- Obito (must survive to turn five)
- Eclipse Hulk (22 trillion recommended)
- Gold Shield Hero
- Beast Hollow with Bless
- Binding Bow on Eclipse Hulk
- Vase of Greed on Shield Hero and Beast Hollow
Beast Hollow slowly scales and survives longer than expected, feeding value into the team. Obito’s only real job is to live long enough to activate his condition. If he dies early, the run is dead.
This is another AFK-style team. You are fishing for the run where dodges line up and revives don’t trigger too early.
Extreme & Celestial Hybrid Team
For players pushing both Extreme and Celestial, this team tightens the requirements but rewards you with higher success rates.
You need:
- Two Eclipse Hawks with Monarch, level 90
- Fox Cloak
- Two Binding Bows
- Bless on one Eclipse Hawk
- New 4B support card on Shield Hero (level 100 required)
This team is less forgiving, but when it works, it works faster than most budget setups.
Untested but Surprisingly Strong “Vision” Team
This is the team that wasn’t officially tested but clearly has potential.
The setup includes:
- Rainbow Eclipse Hawk
- Rainbow Sunblade Shagami with Fox Cloak
- Gold Eto with Red Thorn
- Gold Eclipse Hulk with Binding Bow
- 150B Shield Hero with Vase of Greed
What makes this team special is how Vase of Greed stacks across multiple units. If RNG is kind, Shield Hero becomes absurdly tanky, revives multiple times, and stalls long enough for damage to stack.
In testing, this team came close to full clears multiple times and even beat Gilgamesh. With better RNG, it can absolutely clear Celestial.
None of these teams are meant to be played actively. You are not supposed to beat these stages on your first attempt. The real strategy is simple:
Set the team.
Turn on auto.
Leave it running for 30–60 minutes.
Let RNG eventually give you a winning run.