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World Zero Heaven Raid Update Guide – Heavenly Shards, Charms

Robert Altman by Robert Altman
August 15, 2026
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The latest World Zero update adds a major chunk of endgame content, including the new Heaven Raid, a higher level cap of 175, new equipment, Heavenly Shards, and a brand-new Charm system.

The raid is designed around teamwork and mechanics rather than simply dealing as much damage as possible. Every player gets one life, so making mistakes can quickly turn a successful run into a wipe.

Here is everything you need to know about the update.

World Zero Heaven Raid Update Guide – Heavenly Shards, Charms

The level cap has been increased from 150 to 175.

This also means that endgame progression has been extended, with new World 10 quests, equipment, Nightmare content, and raid rewards designed around the new cap.

There are several ways to reach Level 175, including:

  • Completing the new World 10 quests
  • Taking advantage of double XP events
  • Defeating World Bosses
  • Fighting Elite enemies
  • Farming towers
  • Playing in a party and clearing areas together
  • Running higher-level dungeons

Reaching Level 175 is particularly important because the updated Nightmare content requires you to be at the new level cap.

Heaven Raid Requirements

The Heaven Raid is the newest endgame dungeon.

To enter, you need:

  • Level 150 or higher
  • A party of 6–10 players
  • A Holy Key
  • The party leader must provide the Holy Key

Only the party leader consumes the Holy Key when starting the raid.

You technically don’t need the full 10-player party, but having more players can make learning the mechanics considerably easier.

How to Get Holy Keys

There are several ways to obtain Holy Keys.

Daily and Weekly Quests

Daily quests provide 1 Holy Key per day, while weekly quests provide 3 additional keys.

This gives you a reliable source of keys simply by completing your quests.

Nightmare Shop

Holy Keys can also be purchased from the Nightmare Shop.

The cost is:

25 Nightmare Coins = 1 Holy Key

The key has unlimited stock, so you can continue farming Nightmare Coins and exchanging them for additional raid attempts.

However, the updated Nightmare content requires Level 175.

Heaven Raid Code

The update also includes a code that provides a Holy Key. The video refers to it as HEAVENRAID, although players should verify the exact current code spelling before redeeming it.

Nightmare Dungeons Also Receive an Update

Nightmare Dungeons have been raised alongside the new level cap.

Previously, players could run them at the old cap, but the updated Nightmare content now requires you to reach Level 175.

The benefit is that Nightmare Dungeons can provide guaranteed Level 175 gear, making them one of the best places to farm equipment after reaching the new cap.

Important Gear Progression Change

One of the biggest changes in the update affects existing Level 150 equipment.

If you already have fully upgraded Level 150 armor, you cannot simply use Empowering Stones to take it all the way to Level 175.

Empowering Stones can only bring the old equipment up to around Level 165.

To get equipment fully optimized at Level 175, you’ll need to obtain new gear and grind its stats again.

This means players who already spent a lot of time perfecting their old Level 150 equipment may have to repeat some of that progression.

How to Get Level 175 Gear

There are several sources for the new high-level equipment.

Nightmare Portals

Nightmare Portals are one of the most reliable ways to obtain Level 175 gear.

Unlike some older tower rewards, Nightmare content can drop equipment at the new maximum level.

Equipment Chests

Equipment chests can also scale with your current level.

Once you’re Level 175, higher-tier equipment chests can provide Level 175 gear.

This includes chests such as:

  • Super Equipment Chest
  • Legendary Equipment Chest

Events and other equipment sources should also scale appropriately with the new level cap.

Heaven Raid

The Heaven Raid provides another source of high-level equipment.

The raid can drop:

  • Level 175 armor
  • Level 175 weapons
  • Tier 5 equipment
  • World 10 perks
  • Heavenly Shards
  • Cosmetics

Raid equipment comes from the chest awarded at the end of the run.

Important: You need to survive the raid to receive the end-of-raid rewards.

Heavenly Shards

One of the biggest additions is the new Heavenly Shard currency.

You obtain Heavenly Shards from the Heaven Raid and use them at the Charm Station in World 10.

Once you collect 25 Heavenly Shards, you can craft a random Charm.

There are currently three main Charms available.

Heaven Raid Charms

Angel Feather

Angel Feather allows you to dodge twice.

It can provide extra survivability during the raid, especially when you’re learning attack patterns and trying to avoid lethal mechanics.

Orb of Healing

Orb of Healing increases healing done by 15%.

More importantly, healing with this Charm can cleanse Judgment.

Because Judgment is one of the raid’s most dangerous mechanics, Orb of Healing can become extremely valuable for support-oriented players.

Judgment Blade

Judgment Blade gives you 2x damage, but comes with a major drawback:

You cannot be healed.

That makes it extremely risky in the Heaven Raid.

While the extra damage sounds attractive, the inability to receive healing makes it difficult to justify using during a raid where players constantly need to manage their health and Judgment stacks.

For most players, this is probably the least practical Charm for the raid.

Charm Merging

Charms also have a progression system.

You can merge multiple copies of the same Charm to create a higher-tier version.

The resulting higher-tier Charm keeps the same basic ability but can gain an additional random perk.

The important distinction is that lower-tier Charms don’t have these additional perks, while the upgraded version can.

This gives players another long-term reason to keep farming Heavenly Shards after obtaining their first useful Charm.

The Most Important Raid Mechanic: Judgment

Judgment is the mechanic you absolutely need to understand before entering the Heaven Raid.

Every player has a Judgment meter.

Certain attacks and environmental mechanics increase your Judgment stacks.

If your Judgment reaches its maximum, you are instantly killed.

And because everyone only has one life, dying this way means you’re out of the run.

Judgment therefore needs to be managed throughout the entire raid.

How to Cleanse Judgment

The easiest method shown in the video is through a support ultimate.

A Mage of Light can use their ultimate to cleanse Judgment from the team.

This makes having a capable Mage of Light extremely valuable.

Using a cooldown-focused setup can make this even better because the ultimate becomes available more frequently, allowing the team to repeatedly clear their Judgment before it reaches the maximum.

The Orb of Healing Charm can also help by cleansing Judgment through healing.

Heaven Raid Room 1

The first room is relatively straightforward.

Your team needs to defeat 75 guards.

The enemies hit hard, so avoid unnecessarily standing in their attacks.

Ranged classes can safely deal damage from a distance while tanks and defensive players help absorb pressure.

Healing and shields are also extremely valuable here.

The main thing to remember is to keep an eye on your Judgment meter while dealing with the enemies.

The Judgment Parkour Section

After the first combat section, players are connected to another player through a red chain.

You need to remain close to your assigned partner.

If you move too far away, your Judgment stacks increase.

The section also contains a parkour sequence.

You need to:

  • Stay close to your linked partner
  • Follow the path carefully
  • Jump between platforms
  • Avoid falling
  • Use sprint and jumps carefully
  • Use dashes when necessary

There are no respawns if you die, so don’t rush these jumps.

Twin Boss Mechanic

One of the most important mechanics in the raid is the section with two bosses.

They need to be defeated at approximately the same time.

Don’t immediately kill one boss while the other still has a large amount of health remaining.

If you kill them incorrectly, the defeated boss can respawn with 50% additional health, wasting a significant amount of time.

The best strategy is to split the team between both bosses and carefully manage their HP.

When one boss is close to death but the other isn’t ready, stop attacking the weaker boss.

Let your team bring the other boss down before finishing them together.

A tank and healer on each side can make this much easier.

Entering the Final Boss Room

Be careful when entering the final boss area.

The door can lock players out.

Make sure the entire team is ready and positioned at the entrance before entering.

If someone gets left behind, they may not be able to participate in the boss fight.

Final Boss: Saraphil

The final boss is Saraphil.

This is where Judgment management becomes extremely important.

Saraphil’s attacks can increase your Judgment meter, so simply healing through all of the damage isn’t enough.

The raid essentially forces players to balance:

Damage + Healing + Dodging + Judgment management

Destroy the Sword

At the beginning of the Saraphil encounter, your team needs to destroy the sword in the middle of the arena.

You need to destroy it three times before the encounter properly progresses.

Assign someone to handle the sword while the rest of the team deals with the surrounding mechanics.

Players should spread out because several attacks linger around the arena and can build Judgment.

If nobody destroys the sword, the encounter won’t progress.

Saraphil’s Attacks

Saraphil has several attacks that can increase Judgment.

These include:

  • Wall attacks
  • Large wave attacks
  • Jump attacks
  • Ground attacks
  • Various arena hazards

Some attacks don’t deal enormous amounts of HP damage, but their ability to increase Judgment makes them dangerous.

Don’t focus solely on your health bar.

Watch your Judgment meter as well.

Mage of Light Strategy

A Mage of Light is extremely valuable during the Saraphil fight.

When the team’s Judgment meters start getting dangerously high, the Mage of Light can use their ultimate to cleanse them.

A cooldown-focused setup is particularly useful because it allows the ultimate to be available more frequently.

If your team has a good Mage of Light who understands when to use their ultimate, the raid becomes considerably safer.

Mid-Fight Circle Mechanic

Around the middle of the boss fight, players can receive a circle around them.

When this happens, move away from your teammates.

Wait for the circle to appear and then dodge sideways to reduce the amount of damage you take.

The attack can also increase Judgment, so don’t simply stand inside the group and absorb it.

Chain Mechanic

Another mechanic links players together.

When you’re chained to another player, you need to stay close to that partner.

Moving too far away can cause Judgment to increase.

However, another mechanic can target a player with Arbiter’s Gaze.

The player targeted by the gaze should move away and dodge the incoming laser while making sure not to drag the attack through the rest of the team.

So during this phase, players need to understand which mechanic they have before moving.

Saraphil’s Healing Statues

One of the most annoying mechanics begins when Saraphil reaches roughly 80–85% HP.

Statues appear and begin healing the boss.

Your team needs to destroy the statues to stop the healing.

This becomes especially dangerous because the other mechanics continue happening at the same time.

You may have:

  • Healing statues
  • Chains
  • Judgment
  • Ground circles
  • Arbiter’s Gaze

all occurring around the same time.

The safest strategy is to assign specific players to handle the statues while everyone else continues managing the boss mechanics.

The statues don’t appear to heal Saraphil indefinitely, but leaving them alive can significantly slow down the encounter.

After the Statues

Once the statue phase has been handled, the fight becomes much more repetitive.

The main mechanics continue cycling:

  • Circles
  • Chains
  • Arbiter’s Gaze
  • Judgment
  • Saraphil’s attacks

At this point, the key is consistency.

Don’t get greedy with DPS.

Stay alive, cleanse Judgment, follow the mechanics, and slowly burn the boss down.

Heaven Raid Rewards

Successfully completing the raid rewards you with an end-of-raid chest.

Possible rewards include:

  • Level 175 armor
  • Level 175 weapons
  • Tier 5 equipment
  • World 10 perks
  • Heavenly Shards
  • Cosmetics

Raid equipment can also provide World 10-specific perks, making the raid an important part of endgame gearing.

Some of the cosmetic rewards are also tradable after the relevant trade restriction period.

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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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