Jujutsu Shenanigans has surprised players with a brand-new update, and while it isn’t one of the game’s massive character releases, it still adds a surprising amount of content. The biggest focus this time is clearly emotes, with a huge collection of new animations, references, and interactive features joining the game. On top of that, several characters received balance adjustments, one fighter got a mini rework, and a fan-favorite move has officially returned.
If you logged in and suddenly found dozens of new emotes waiting for you, don’t worry. Here’s everything worth knowing from the latest Jujutsu Shenanigans update.
JUJUTSU SHENANIGANS UPDATE V1.7 – Codes, Emotes
The headline feature of this update is easily the massive batch of new emotes.
Unlike previous updates that only added a handful of animations, this patch introduces a wide variety of references, interactions, and cosmetic options.
Air Drone Emote
One of the more creative additions is the Air Drone emote.
When activated, players can control a small flying drone and move it around the map. While it doesn’t deal damage or interact with players, it’s a fun cosmetic emote that lets you scout areas and mess around with friends.
It’s one of those additions that doesn’t affect gameplay at all but still feels surprisingly entertaining.
Diamond in the Sky
Diamond in the Sky is a duo-style emote.
The animation works best when another player participates, making it a nice option for friend groups and roleplay servers.
Muffin Time
Muffin Time joins the game’s growing collection of meme-inspired emotes.
Players familiar with internet animation references will immediately recognize what this one is based on.
Adjustable Backflip Speed
This may actually be one of the most underrated additions.
The Backflip emote now allows players to customize the animation speed.
You can:
- Speed it up dramatically
- Slow it down
- Use decimal values for extra customization
The result is a surprisingly funny feature that creates some hilarious animation combinations.
New Invincible-Inspired Emotes
Fans of Invincible will notice several new references added throughout the emote list.
Some of the new additions appear inspired by:
- Thragg
- Conquest
- Other Viltrumite-style characters
These emotes are mostly cosmetic but fit surprisingly well within the game’s collection.
Moonwalk Emote
The new Moonwalk emote is exactly what you’d expect.
Unlike many simple walking animations, this one actually covers a decent amount of distance while active, making it a fun movement option while showing off.
Ghosts Emote
Ghosts adds a supernatural visual effect around your character.
It’s a relatively simple addition but looks great when combined with other cosmetic animations.
Hey Party Emote
One of the longer emotes in the update, Hey Party includes extended visual effects and lasts noticeably longer than most standard animations.
Players who enjoy showing off in public servers will probably get plenty of use out of this one.
Snake, Crane, and Boxer Fighting Stances
Three new martial arts-themed emotes have been added:
Snake
Features a combat stance with visual effects and a more aggressive pose.
Crane
Introduces another martial arts-inspired stance with its own unique animation style.
Boxer
The third fighting stance focuses on traditional boxing-inspired movements.
Together, these three emotes feel almost like an unofficial fighting style collection.
Piccolo Outfit Emote
One of the most recognizable additions is a Dragon Ball-inspired Piccolo reference.
The emote includes both the outfit visuals and matching music effects, making it one of the more elaborate additions in the update.
Dragon Ball fans will immediately recognize the inspiration.
Prop Hunt Emote Might Be the Best Addition
If there’s one emote that has players excited, it’s Prop Hunt.
This emote allows your character to transform into environmental objects.
You can disguise yourself as:
- Poles
- Props
- Environmental decorations
- Various map objects
The possibilities are pretty endless.
Players are already discussing custom Prop Hunt game modes, hide-and-seek events, and trolling opportunities using this feature.
For pure entertainment value, this may be the standout addition of the entire update.
New Game Pass Changes
The update also includes adjustments to existing game passes.
Death Sounds Added
Players with the Custom Kill Sounds game pass can now use custom death sounds as well.
This expands the customization options available through the game pass.
TNT Item Changes
TNT has received a small but notable update.
TNT Now Sticks to Players
Previously, TNT functioned as a standard throwable explosive.
Now, TNT can attach itself directly to players.
This change creates some funny situations and adds more utility to the item during casual gameplay.
Karushi Character Rework and Changes
The update includes several major adjustments for Karushi.
Rather than simple balance tweaks, parts of the character’s kit have effectively been redesigned.
New Impetus Updraft Variant
A new ground version of Impetus Updraft has been added.
The previous version now functions as an aerial variant.
This gives Karushi players additional options depending on their positioning.
New Third Move Variant
The character’s third ability now has a completely new ground-based variation.
Visually, the move resembles a spinning attack and offers more versatility than before.
New Special Ability: Spatial Transference
Karushi’s old bird-based special has been replaced.
The new special is called:
Spatial Transference
This ability allows players to reposition themselves and potentially create mix-up opportunities during combat.
One interesting use is activating it after attacks to confuse opponents and create unexpected movement patterns.
Creative players will likely discover even more advanced combos over time.
Bird Strike Changes
Bird Strike remains largely the same mechanically.
However, its damage classification has been changed to Swarm damage.
This is a smaller adjustment but could affect interactions with other systems in the future.
Karushi Received Overall Buffs
Looking at all the changes together, Karushi appears stronger than before.
Additional move variants, improved utility, and the new special all contribute to a more flexible character.
Players who already enjoyed the character should find even more combo potential after the update.
Yuta’s Fan-Favorite Move Returns
One of the most talked-about parts of the patch is the return of Yuta’s iconic move.
Rika Throw Is Back
After previously being removed, Rika Throw has officially returned.
This move was incredibly popular among Yuta players, and many fans were disappointed when it disappeared.
The developers clearly listened to community feedback because the ability is now available once again.
For longtime Yuta mains, this is easily one of the best changes in the update.
Additional Yuta Balance Changes
Alongside Rika Throw’s return, Yuta received multiple balance adjustments affecting:
- Copy Wheel interactions
- Outburst
- Second Wing
- Energy Ripple
- General move balancing
The goal appears to be improving overall consistency while bringing back some of the character’s most enjoyable mechanics.
Other Balance Changes
Several additional fighters also received adjustments.
Affected characters include:
- Rika-related abilities
- Karushi
- Nawa
- Lucky Coward
Most of these changes focus on balancing move effectiveness and improving gameplay flow.
Skill Builder Improvements
The Skill Builder system received several quality-of-life updates.
While not as flashy as the emotes or character changes, these improvements should make creating and managing custom setups easier.
Players who frequently experiment with builds will likely appreciate these additions.
New Hide Kills Setting
A new general setting called Hide Kills has been added.
This allows players to hide kill notifications and reduce visual clutter during gameplay.
It’s a small feature, but one many players have requested for a long time.
Final Thoughts
This update may have arrived without much warning, but it adds a surprising amount of content to Jujutsu Shenanigans. The huge collection of emotes alone gives players plenty to experiment with, while Prop Hunt has the potential to become one of the most popular social features in the game.
On the gameplay side, Karushi received meaningful upgrades, Yuta players finally got Rika Throw back, and several balance adjustments help keep the roster feeling fresh.
While it isn’t a massive character release update, it’s the kind of patch that adds a lot of personality to the game and gives players plenty of new ways to have fun while waiting for the next major content drop.