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Suzy Says! How to Get, Story, & All Endings Explained

Robert Altman by Robert Altman
November 13, 2026
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Suzy Says! is a horror game that turns a simple children’s activity into a terrifying experience. The game follows a young girl who discovers an interactive DVD game left by her uncle. At first, everything seems normal, as a cheerful character named Suzy invites her to play a game similar to Simon Says.

However, things quickly become disturbing when Suzy starts giving instructions that reveal she knows details about the girl’s house. As the story continues, strange figures begin appearing around the house, strange noises can be heard, and the girl slowly realizes that something is wrong with the game.

If you’re diving into Suzy Says!, get ready for a chilling experience. It’s best to keep a close watch on the unfolding events early on to avoid critical mistakes later.

Suzy Says! is a horror game built around an interactive DVD experience. Instead of simply watching a video, players are expected to follow instructions from a character named Suzy. The gameplay is based on the classic Simon Says concept, where players must only follow commands when the character says “Suzy says” first.

The game initially looks like it’s made for children, with a colorful character and simple instructions. However, its cheerful appearance hides a much darker story involving a mysterious creature, a haunted game, and a little girl who becomes trapped inside a strange digital world.

What Is Suzy Says!?

At the beginning of the game, Suzy introduces herself and invites the girl to play together by jumping onto different colored sections of the mat based on her instructions. Everything seems harmless at first, and the girl happily follows the commands. However, the atmosphere changes when Suzy starts giving increasingly specific commands.

For instance, one command instructs the girl to touch the sunflower painting in the living room—this is a clear warning sign that Suzy has knowledge of the girl’s home.

As the girl approaches the sunflower painting, she notices a dark figure resembling Suzy nearby. The figure disappears when she gets closer, leaving her frightened. After touching the painting, she returns to the mat, only to hear Suzy’s unsettling instruction to touch a rubber duck in the bathroom, again indicating her knowledge of the girl’s surroundings.

After returning to the mat, Suzy’s demeanor shifts, becoming more unsettling as she begins discussing darkness and something that seems to be calling to her. When she tells the girl to look out the window without using her usual command, the girl hesitates but can hear strange noises coming from outside.

As the game continues, Suzy suggests looking at a drawing on the refrigerator that the girl made when she was younger. The innocent drawing now shows a large, dark creature next to them.

Following the disturbing drawing, Suzy explains that the creature is a new friend who wants to play with them. The game then flashes disturbing images suggesting horrific events, such as a murder taking place in a forest.

Soon, the front door opens by itself in response to Suzy’s directive to close it because their visitor has arrived. However, the girl finds no one there and is still frightened.

Afterward, the telephone rings with her mother checking in. The connection drops abruptly at the same moment the lights go out. When the lights return, a large monster appears in the living room briefly, showing that the terrifying elements of the game are affecting the real world.

Suzy expresses irritation over the mother interrupting, suggesting she has control over the events happening around them.

Suzy Says! Full Story Explained

1. The Game Starts Normally

The final scene conveys the dire outcome of completing Suzy’s instructions: the girl has vanished from her home, leaving her mother searching in vain. She finds herself ensnared in the ominous void with Suzy, who has taken on a sinister role.

The game suggests it was designed to ensnare children into performing a ritual that traps them within this strange world, with ambiguous implications about their fates.

Suzy Says! offers two distinct endings based on player choices regarding the interactive DVD. One ending shows the girl getting trapped, while the other allows her to escape the curse.

If the girl follows Suzy’s instructions to the end, she experiences the bad ending by completing all activities. This leads to her being pulled into a dark dimension alongside Suzy and the monster while her mother remains oblivious to her disappearance. This chilling conclusion embodies the horror behind the once innocent DVD game.

2. Suzy Knows What Is Inside the House

The tall, dark creature is another pivotal aspect of the horror narrative. Unlike Suzy, it doesn’t partake in games and seems focused instead on finding the girl and controlling supernatural occurrences around her.

Suzy’s remarks about a calling suggest the creature may wield significant influence over the curse. It might serve as a demonic force using Suzy as a lure for children.

The exact origins and purposes of this entity remain vague within the story.

Questions linger about the circumstances surrounding the gift of the haunted DVD. The uncle found the game at work and shared it with his niece as a surprise.

Though he likely didn’t realize its dangers, the uncle’s innocent actions led to a series of catastrophic events. Whether he was unwittingly involved in distributing a malevolent artifact remains ambiguous.

Suzy Says! transforms a familiar children’s game into an unsettling horror story. What begins as innocent, interactive entertainment escalates into a dangerous ritual intertwined with a mysterious girl, a dark creature, and a digital world trapping players.

Exploring the two endings underscores the consequences of following Suzy’s commands and the potential escape route by destroying the DVD. The narrative invites players to ponder theories surrounding Suzy and her monstrous counterpart amidst uncertainty.

3. The Game Starts Becoming Terrifying

As soon as the girl makes her way back to the mat, everything shifts in the atmosphere around Suzy. Her once bubbly and cheerful demeanor twists into something far more eerie. She starts to babble about shadows and this ominous force that seems to be whispering for her, pulling her in.

In a rather unsettling moment, Suzy turns to the girl and inquires if she too can sense what’s lurking beneath the surface. This hints at the idea that there’s another enigmatic being at play in this game, possibly the same elusive entity that makes an appearance further along in the tale.

The strangeness escalates when Suzy tells the girl to glance out the window, but she skips the usual “Suzy says” command. The girl hesitates and chooses not to comply, yet she soon finds herself haunted by odd sounds wafting in from outside, adding to the growing unease.

Next, Suzy shifts the focus and urges her to check out a drawing plastered on the refrigerator. This isn’t just any drawing; it’s a cherished piece created by the girl in her younger years, depicting herself alongside her mother. However, an unsettling twist emerges—the addition of a large, grotesque creature looming next to them in the artwork.

4. The Mysterious Creature Arrives

Feeling the weight of that chilling drawing, the girl finds her way back to the television screen. Suzy tries to ease the tension by claiming that the creature is just a new friend who’s eager to join in their games and fun, as if that somehow makes everything alright.

Just when you think things can’t get any creepier, the game flashes a series of unsettling images that seem to depict a murder occurring deep within an uncharted forest. Though these visuals only flicker on-screen for a fleeting moment, they hint at a dark history that looms ominously over the events of the game.

Right around the time you’re settling in, the front door swings open all on its own. Suzy nudges the girl to close it, reminding her that their special guest has arrived and the chill outside is creeping in.

The girl steps over to the entrance, only to find the door already ajar. But as she looks around, there’s no one in sight, neither outside nor inside the cozy little house.

Even though a shiver of fear runs down her spine, she decides to brush it off and jumps back into the game, diligently following Suzy’s directions without hesitation.

5. Suzy Stops the Mother From Interrupting

Things take a turn for the worse when the phone unexpectedly starts ringing. She picks it up and hears her mother’s voice, checking in on her from work, which should be comforting.

But the moment doesn’t last, as the call abruptly cuts off, leaving her in silence. Simultaneously, the lights flicker and plunge the house into darkness, amplifying the creepiness of the situation.

When she manages to flip the lights back on, a gigantic monster looms in the living room for a fleeting moment before vanishing. This shocking encounter makes it crystal clear that the bizarre happenings are no longer confined to the television screen.

Suzy can’t help but show her irritation when the girl’s mother interrupts their gaming session. In a moment of frustration, she even makes a pointed threat to ensure that the mother won’t bother them again, showcasing her determination to maintain their fun.

This incident hints at something truly unsettling; it seems like Suzy may wield some sort of supernatural power over the real world. The flickering lights and eerie occurrences around her feel as though they are intricately tied to her every whim and action, adding an air of mystery to her character.

6. The Hide-and-Seek Game

After experiencing the bizarre encounter earlier, Suzy decides it’s time for a change of pace and shifts their focus to a game of hide-and-seek. She encourages the girl to find a perfect hiding spot while the enigmatic creature takes on the role of seeker, creating a thrilling atmosphere filled with suspense.

The girl quickly sneaks away and hides under a table just as the tall, shadowy monster shows up in the house. With its imposing presence, the creature begins its search, gliding in and out of visibility as it scours the area looking for her. The tension in the air is thick as she holds her breath, hoping to remain undetected.

Thankfully, the lurking creature eventually moves on, leaving the girl safe and sound in her hiding place. When she finally returns to her spot in front of the television, Suzy greets her with excitement, praising her skills and assuring her that she’s quite the champion at hide-and-seek!

However, what comes next isn’t as innocent or playful as their previous games. The upcoming instruction carries a much greater level of danger, hinting that their fun is about to take a serious turn.

7. The Four Candles and the Final Ritual

Suzy requests that the girl gathers four candles and positions them around the interactive stepping mat. While this might initially seem like just another simple task, an unsettling vibe hangs in the air as the girl sets about completing this peculiar assignment.

Once she’s got all four candles arranged just right, Suzy lights up with excitement. She fixes her gaze on the girl and joyfully declares that the ritual is now complete, giving a sense of foreboding mixed with triumph in the air.

As the game transitions, it unveils a series of bizarre symbols that flicker before her eyes. Out of nowhere, the girl’s environment shifts dramatically, plunging her into a pitch-black void, where the only familiar sight is the television looming in front of her.

She can faintly hear her mother calling her name—echoes of concern from far away—but she realizes she’s not in her cozy home anymore. When she spins around, she’s startled to find Suzy standing right behind her, adding to the tension of the moment.

The girl has now been thrust into a bizarre digital prison, and it seems she’s not alone; Suzy is with her, accompanied by an ominous dark creature that lurks in the shadows, increasing the feeling of entrapment.

8. The Girl Becomes Trapped Inside the Game

The closing scene unveils the grim outcome of following Suzy’s directives. The girl has vanished from her familiar surroundings, leaving her mother frantically searching for her without any clue about the unsettling turn of events.

In a twist of fate, the girl finds herself ensnared within an eerie void alongside Suzy. This once-happy character who invited her into this interactive journey now stands as a part of something far more malevolent.

This interactive DVD game was cunningly crafted to ensnare children into fulfilling a chilling ritual. As players pass through the various tasks laid out before them, they unwittingly find themselves trapped in an enigmatic world that seems to have no escape.

The narrative leaves quite a bit to mystery, offering little clarity on the fate of the children who have entered this haunting realm. However, the somber conclusion strongly hints at a reality where escaping isn’t as simple as one might hope.

All Endings in Suzy Says!

In Suzy Says!, players will encounter two distinct paths shaped by their choices with the interactive DVD. One path spirals into a chilling conclusion where the girl finds herself ensnared, while the other path provides a glimmer of hope to break free from the looming curse.

1. Bad Ending: Getting Trapped in the Digital Void

The grim ending unfolds when the girl obediently follows Suzy’s directives, proceeding to complete the entire game as intended.

Once the girl gathers four candles and strategically places them around the stepping mat, it triggers the ritual, and suddenly, she’s whisked away into a shadowy dimension, where Suzy and the enigmatic creature await her arrival.

In the real world, her mother finds herself in a heartbreaking search for her daughter, who is completely oblivious to the fact that she has become ensnared within the game itself.

This marks the primary horror ending, showcasing the stark and chilling danger that lies behind what seems to be just an innocent DVD.

2. Good Ending: Break the DVD

The alternative ending presents the girl with a golden opportunity to steer clear of the horrific fate that awaits her. Instead of going through with the plan to pop the DVD into the player, she can opt to take it back to her room and break it cleanly in half.

By shattering the DVD, it looks like she manages to thwart the ritual from taking place, consequently giving her a way out of the perilous digital void she’s avoiding.

This conclusion is often regarded as the more favorable one since it ensures the girl doesn’t see through Suzy’s hazardous game. However, it does raise an intriguing point about whether simply breaking the physical disc is enough to truly eradicate the curse hanging over it.

Who Is Suzy in Suzy Says!?

Suzy is the lead character of this interactive DVD adventure. At the outset, she presents herself as a warm and welcoming host, eager for children to partake in a fun activity. But as the narrative progresses, her demeanor shifts dramatically, unveiling a far more sinister and complex personality lurking beneath the surface.

One intriguing theory we can consider is that Suzy was once simply a living, breathing young girl who got caught up in a truly horrifying event. The unsettling visuals we encounter during our gameplay hint at a possible tragic murder, which might involve someone who had a connection to Suzy. This dark backdrop sets the stage for the eerie atmosphere we experience while playing.

It’s also possible that after her untimely demise, Suzy became linked to a supernatural being, perhaps through some ominous ritual. This theory could shed light on why she now utilizes the eerie DVD game as a means to draw in other unsuspecting children, adding another layer of intrigue to her character and motivations.

Still, the game does a great job of keeping us guessing — it never clearly reveals the details of her past or the process that led her to become intertwined with the haunted DVD. This enigmatic quality ensures that her real identity remains one of the most compelling puzzles in this chilling tale, inviting players to ponder and speculate.

Who Is the Tall Dark Monster?

Another significant element in this haunting narrative is the tall, shadowy creature that makes its presence felt throughout the game. It shows up in various scenes, lurking within the confines of Suzy’s home and manifesting in the bizarre imagery displayed on the television screen, adding to the overall eeriness.

In contrast to Suzy, this creature seems disinterested in engaging with games. Instead, it gives off the impression of actively hunting for the girl while potentially orchestrating the eerie supernatural occurrences surrounding her. Its relentless pursuit heightens the tension and suspense as we navigate through the game.

Suzy’s eerie remarks about experiencing something calling out to her indicate that this monster might actually be the true source of the curse. This enigmatic being could very well be a demonic force that manipulates Suzy to interact with children, luring them into its otherworldly domain, a chilling thought for anyone entranced by the story.

The creature at the heart of the tale might be the reason why the children are stuck in the eerie digital void. Yet, we’re left in the dark about where it came from and what its true purpose is, which adds an element of mystery that keeps us on our toes.

Why Did the Uncle Bring the Haunted DVD Home?

Another intriguing puzzle we can’t quite piece together is why the uncle decided to gift his niece the Suzy Says! DVD in the first place. According to the storyline, he stumbled upon the game during work and left it out on the table, hoping to surprise her with it.

There’s no solid evidence that he was aware of the DVD’s sinister potential. He probably thought it was just a regular interactive game that would keep his niece entertained while her mother was away. This unfortunate twist makes the whole situation even more heartbreaking since the uncle’s thoughtful gesture ends up being the reason his niece comes face-to-face with this supernatural entity.

It’s also within the realm of possibility that the DVD was intentionally put out there to lure in new victims. However, the narrative doesn’t give us enough insight to determine whether the uncle had a hand in it or if he was blissfully ignorant of its true, darker nature.

Suzy Says! takes a classic children’s game and morphs it into a chilling horror adventure. What starts off as a friendly Simon Says-like game gradually evolves into a treacherous ritual featuring a mysterious girl, a towering monster, and a digital realm that ensnares its players.

The bad ending reveals the consequences of blindly following each command, while the alternate ending hints that destroying the DVD might just break the curse. Although many mysteries surrounding Suzy and the creature remain intact, the story cleverly drops enough hints for players to craft their own theories about the events that unfolded.

Have you checked out Suzy Says!? It’s a delightful gem in the gaming world that’s worth diving into. The game doesn’t just rely on its name; it offers a charming experience that’s bound to capture your attention. Whether you’re new to this genre or a seasoned pro, Suzy’s magical adventures are sure to keep you entertained for hours on end!

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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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