The latest update for Sailor Piece is one of the biggest content drops the game has received so far. It adds new weapons, raids, races, relics, bosses, progression systems, and several quality-of-life improvements.
Here is a full breakdown of everything added in the update and what you should focus on first.
Sailor Piece Huge Update Guide – New Codes, 2 new swords
This update introduces:
- 2 new swords
- 1 new melee style
- 2 new islands
- New raids gamemode
- New level cap of 20,000
- New index system
- New artifacts and relics
- Secret races
- New questlines
- New bosses
- New mythical races
- New bloodlines
- New clan
- Guild rewards
- New auras
- New items and bundles
- New codes
The Easter event has officially ended as part of this update.
New Swords
Two new swords were added:
Sun God
The Sun God sword is one of the headline weapons from the update and is expected to be one of the strongest late-game swords currently available.
Dual Wielder
The Dual Wielder sword introduces a dual-blade fighting style and is likely focused on combo-heavy gameplay and fast attacks.
Both weapons are expected to become core meta choices for sword builds.
New Melee Style
Spirit Warrior
Spirit Warrior is the newest melee fighting style added to the game.
Like most high-tier melee styles in Sailor Piece, it likely focuses on:
- High combo damage
- Fast mobility
- AoE attacks
- PvE and PvP utility
Players running melee-focused builds will probably want to unlock this as early as possible.
New Islands
Two new islands were added with this update.
One confirmed location is:
Blue Planet Island
This island contains the new Raid Gamemode and several endgame activities.
The new islands are also tied to:
- Questlines
- New bosses
- Farming routes
- Progression systems
New Raids Gamemode
Raids are one of the biggest additions in the update.
How To Unlock Raids
Raid Keys can be obtained by defeating Sea 2 NPCs using fists/combat style attacks.
That means you specifically need melee/combat kills rather than sword or fruit kills.
Raid Rewards
Raids appear to reward:
- Relics
- Materials
- Progression items
- Rare drops
- Endgame gear
This will likely become one of the main late-game farming systems.
New Index System
The new Index System can be found:
- Starter Island in Sea 1
- Final Island in Sea 2
This acts as a collection and progression tracker for the game.
The system tracks things like:
- Weapons
- Melees
- Relics
- Artifacts
- Boss drops
- Unlockables
Index Milestones
The update also adds milestone rewards tied to index completion.
These milestones provide permanent buffs and progression bonuses as you collect more items.
Players who grind the full index will gain additional advantages over time.
New Artifact Set
A brand-new artifact set can now drop from any Sea 2 NPC.
This is important because it means players can farm the set almost anywhere in Sea 2 instead of targeting a single boss.
Artifact sets usually provide:
- Damage boosts
- Defense bonuses
- Cooldown reduction
- Utility passives
New Relics
New relics were added and can drop from:
Crystal Defense
These relics are considered rare drops and are likely designed for endgame builds.
Relics continue becoming more important with every update because of their passive stat bonuses.
Secret Races and Mythical Races
The update introduces:
- 2 new mythical races
- Secret race evolutions
This means certain mythical races can now evolve into stronger secret versions.
These are expected to become some of the strongest races in the game.
New Bloodlines
Two new bloodlines were added.
Bloodlines usually provide:
- Passive buffs
- Extra scaling
- Combat bonuses
- Unique effects
These can significantly impact build strength.
New Clan
A new clan was also introduced.
Additionally, the update buffed the:
Doombringer Clan
New passive:
- 20% chance on every skill use
- Increases damage by 25% for 8 seconds
That is an extremely strong passive for skill-spam builds and could push Doombringer into top-tier clan status.
New Auras
The update adds:
- 2 standard auras
- 4 guild leaderboard auras
Leaderboard auras are likely exclusive cosmetic flex rewards for top guilds.
Guild Rewards
Guild progression now has dedicated rewards attached to it.
This makes guild participation much more important than before.
New Questlines
Several new questlines were added, mostly connected to:
- New islands
- Secret races
- Raids
- Progression systems
The update also added a Quest Info button to help players track newer quests more easily.
New Bosses
The update introduces:
- 1 new world boss
- 1 new standard boss
World boss spawn times were also reduced:
- Old spawn rate: 30 minutes
- New spawn rate: 20 minutes
This is a huge improvement for farming.
Major Quality-of-Life Changes
Several important systems were improved.
Dragon Goddess Sword Pity
A hidden pity system was added.
- Guaranteed at 100 pity
- Sea Beast kills now count toward pity
This makes the grind far more reasonable.
Rune Pity Reduced
Pity requirements were lowered:
| Rune Type | Old Pity | New Pity |
|---|---|---|
| Primordial | 10,000 | 7,500 |
| Radiant | 7,500 | 6,000 |
Huge improvement for long-term farming.
Buffed Drop Rates
The update buffed:
- Cosmic Being boss drops
- Kraken Armor drop rates
- Demon Wing chances
These changes should make endgame grinding much less painful.
Best Things To Focus On First
If you are returning for the update, prioritize these first:
Early Priorities
- Redeem all new codes
- Unlock raids
- Start farming Sea 2 NPCs
- Work toward relic drops
- Begin index progression
Mid Game Goals
- Unlock new swords
- Farm artifact set pieces
- Upgrade races
- Complete new quests
Endgame Goals
- Secret race evolution
- Full artifact optimization
- Best relic combinations
- Raid farming
- Index milestone completion
This update massively expands endgame progression in Sailor Piece.
The biggest additions are definitely:
- Raids
- Secret race evolutions
- Artifact farming
- Index milestones
- Relic systems
Combined with the pity reductions and buffed drop rates, the game now feels far more rewarding for long-term grinding.