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7 Days As A Pet: How to Get All Endings

Robert Altman by Robert Altman
November 4, 2026
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For gamers who enjoyed 7 Days Cat-Sitting, the follow-up game, 7 Days As A Pet, offers a unique twist. Instead of managing a cat, you’re the pet now, navigating daily life while another character looks after you. However, danger lurks as a mysterious creature threatens your new home.

Your owner has gone on a trip, leaving you in the care of a pet sitter named Marnie. Your aim is to complete various daily tasks, steer clear of hazards, and survive until your owner returns. With multiple endings—ranging from heartwarming to humorous and even tragic—this game challenges you to explore all its possibilities.

How to Play 7 Days As A Pet

While Marnie is your designated caregiver, look out for a monstrous doppelganger known as Not Marnie. This creature bears a striking resemblance to your sitter but has many unsettling features, so proceed with caution if you spot it.

You start with three hearts representing your health. Making poor choices can cost you these hearts; lose all three to end your run. Complete all daily tasks and enjoy a good night’s sleep to regain one heart.

In this game, you’re given three precious hearts to keep you going, and each one represents a chance to make it through your adventure. Choosing poorly can result in losing a heart, so tread carefully! If you happen to lose all three, that’s game over for your current run. But don’t worry too much—there’s a glimmer of hope! By completing all of your daily tasks and catching some Zs at night, you can reclaim one of your lost hearts, giving you a fresh start to continue your journey.

Daily Tasks in 7 Days As A Pet

Aim to complete all tasks by day’s end; neglecting them results in debuffs for the following day. These negative effects can be alleviated by napping, so be sure to get your rest.

  • Eat Your Food: Make sure to chow down on the meals waiting for you in your food bowl—it’s essential for keeping your energy up!
  • Drink Water: Stay hydrated by sipping from your water bowl whenever you feel thirsty.
  • Scratch the Post: Don’t forget to use your scratching post! It helps keep those claws in tip-top shape.
  • Take a Nap: Snuggle up on the mat where sunlight streams in and take a well-deserved nap.
  • Use the Litter Box: Remember to visit the litter box when nature calls; it’s an important part of your routine.
  • Evening Call: Be sure to hang out in the living room during the evening call with your owner—it’s quality bonding time!

It’s crucial to try and finish every task before the day wraps up. Missing one or multiple activities can lead to some nasty debuffs that carry over to the following day. The good news is that you can shake off these negative effects by taking a nice nap. So, make it a point to fit in some sleep whenever you can—it’s worth it for keeping those pesky penalties at bay!

How to Deal With Not Marnie

Strange events may unfold throughout the seven days. Some moments demand the right choices, while others might lead to perilous outcomes. Always keep in mind that you only have three hearts; minimize risky choices unless you’re aiming for a bad ending on purpose.

Throughout your seven-day journey, curious events will pop up that require your keen judgment. Some decisions are trickier than others and can lead you down dark paths if you’re not careful. Always remember that each heart is a valuable asset, so try your best to steer clear of unnecessary blunders—unless, of course, you’re aiming to unlock one of those intriguing bad endings on purpose!

All Confirmed 7 Days As A Pet Endings

The game features numerous endings, with certain ones unlocked simply by surviving the full week. Others depend on specific object interactions or intentional poor decisions.

It is possible to achieve multiple endings within a single playthrough by continuing even after discovering one.

Below are all the presently confirmed endings and the methods to unlock them.

1. Good Pet

Keep eating, drinking, napping, and using the litter box as needed. Attend the evening call with your owner daily, and by day seven, you will unlock the Good Pet ending.

Stay on top of your routine by eating, drinking, napping, and using the litter box as needed. And don’t forget to join your owner for the evening call! If you can keep everything in check until you hit that seventh day, you’ll unlock the coveted Good Pet ending—how exciting is that?

2. Best Friends

This will help you unlock the Best Friends ending.

Keep up this routine until the ending unlocks for you. Just a little tip: make sure you engage with the right Marnie, and watch out for confusing her with any creatures along the way. Your focus and attention will help guide you to a satisfying conclusion!

3. Pet Pile

Coordinate with other players to ensure everyone gathers in the designated sleeping spot to unlock Pet Pile.

Gather a crew of fellow players and chat about where everyone will crash for the night. Once you have all your adorable pets snuggled up in the same cozy spot, you’ll unlock the delightful Pet Pile feature. It’s such a fun way to bond!

4. Dear Diary

Finish the first week after gathering all pages to complete this ending.

Make sure to collect every single page scattered throughout your adventure, and once you’re done, just wrap up the first week. This will lead you to the conclusion of the story, and trust me, you won’t want to miss that satisfying ending!

5. Okay Pet

Finish the story to unlock Okay Pet.

No need to stress about achieving absolute perfection here! What’s important is that you survive right up until the end of your journey. Just steer clear of losing all three of your hearts and make sure to complete the original storyline, and you’ll be rewarded with the Okay Pet unlock – a treasured addition to your collection!

6. Mystery Meat

7. Follow The Dot

During gameplay, if you notice a strange dot on the floor, follow it into the bedroom closet to trigger the Follow The Dot ending.

If you come across some Wrong Food in your bowl, don’t be alarmed when the game nudges you to tip it over. Instead of heeding that warning, go ahead and eat the food anyway! Sometimes, you’ve just got to break the rules a little for an unexpected surprise.

8. Staring Contest

Stare directly at Not Marnie during your encounter instead of hissing or running away to unlock this ending.

7. Follow The Dot

As you’re exploring the game, keep your eyes peeled for a peculiar little dot making an appearance on the floor. It might seem like just a quirky detail, but trust me, it could lead to something intriguing, so don’t overlook it!

10. Great Escape

To achieve the Great Escape ending, find the front door open and leave the house, triggering this exit option.

8. Staring Contest

12. Wrong Marnie

When the story presents a choice at the end involving Marnie, select Not Marnie to unlock this ending.

When you come face-to-face with that creepy creature, take a moment! Resist the urge to hiss or make a dash for it right away. Instead, try your hand at a staring contest with it; you might just unlock an unexpected ending that brings a new twist to your adventure!

9. Treat Time

14. It Got Comfortable

This ending requires allowing Not Marnie to stay without scaring it away. Resist scaring it off when it appears.

So, when that intriguing rustling sound catches your ear, don’t just sit there in your cozy spot! It’s time to take a little adventure—follow the sound! Even if you’re feeling a bit cautious about what’s around, pushing forward will lead you to a delightful moment known as Treat Time.

10. Great Escape

16. Toilet Trained

Instead of using your litter box, go to the bathroom and use the toilet. Flushing it afterwards will complete the Toilet Trained ending.

17. Toilet Sommelier

This more quirky ending occurs by drinking directly from the toilet instead of your water bowl.

11. Wrong Lap

19. Fluff Cycle

To unlock Fluff Cycle, nap inside the dryer found in the laundry room instead of your mat.

20. Chicken Heist

Steal an entire chicken from the refrigerator to unlock the Chicken Heist ending.

12. Wrong Marnie

22. Noise Complaint

Make excessive noise by continuously pressing the Meow button to unlock this ending.

23. Not Microwave Safe

Put aluminum foil in the microwave and turn it on to achieve this chaotic outcome.

13. Vet Visit

To achieve this particular ending, all you have to do is say no to dinner for two whole days straight. It might feel a bit unconventional, but sometimes your character needs to make a stand against the dinner table!

If you skip your evening meal not just once, but two times in succession, Marnie will start to worry a bit—hey, it’s only natural! She’ll get concerned that you’re not quite yourself and will eventually whisk you away to the veterinarian. This little journey opens up the Vet Visit, so don’t forget to keep an eye on your dinner!

14. It Got Comfortable

To unlock this ending, you’ll need to make sure Not Marnie feels right at home—seriously, no scaring it away! Just let it settle in and enjoy its stay without any fuss, and you’re on the right track to reaching that unique conclusion.

Once you spot that mysterious creature lurking around, hold back from using the Meow button to chase it off. It’s a tempting instinct, I know, but giving it space and letting it stay until everything unfolds will lead you to a cool ending.

15. This Is Fine

Oh, and here’s a fun fact: this specific ending has to do with the stove in your kitchen. So if you’re keen on unlocking it, keep your culinary workspace in mind during your gameplay!

First things first, go ahead and locate the stove. When you find it, crank all the burners up to their highest setting. Doing this will set off the “This Is Fine” moment!

16. Toilet Trained

Forget about the ordinary litter box for a moment; it’s time to get a little unconventional! Make your way to the bathroom and use the toilet instead. It’s a quirky change, but it’s all part of the fun!

After you’ve completed your unique bathroom adventure, don’t forget to flush the toilet. This simple action will lead you to unlock the achievement “Toilet Trained.” How satisfying is that?

17. Toilet Sommelier

Here’s another bathroom-related achievement for you, but this one takes a turn for the bizarre. You’ll need to meet certain requirements to check this off your list, and trust me, it’s definitely one of the stranger tasks.

All you need to do is head to the bathroom and take a big drink straight from the toilet, bypassing your water bowl completely. It’s as crazy as it sounds, but that’s how you’ll satisfy this challenge!

18. Bath Time

There are actually two entertaining ways to trigger this bizarre ending. You can either take a plunge into the bathtub like a pro or indulge in some pretty gross antics until your character ends up throwing up. Choose your method and get ready for an unforgettable moment!

Whichever choice you make will ultimately bring you to the whimsical Bath Time scene.

19. Fluff Cycle

Make your way over to the laundry room and look for the trusty old dryer sitting there waiting for you.

Instead of plopping down on your usual sleeping mat, why not get a little adventurous? Climb right inside the dryer for a snooze. This cozy little switch will unlock the fun achievement known as Fluff Cycle.

20. Chicken Heist

If you’re aiming for this particular ending, you’ve got to set your sights on stealing an entire chicken from the kitchen. It’s a deliciously daring endeavor!

Search for the refrigerator, pop it open, and go to town on that whole chicken! Once you’ve devoured every last bite, you’ll be rewarded with the Chicken Heist achievement. What a feat!

21. Hollowed Out

This one stands out as one of the simpler bad endings you might encounter in your journey.

To experience the Hollowed Out ending, all you have to do is let the monster catch you. Instead of running away in fear, just stand there and let the creature close in on you. Easy as pie, right?

22. Noise Complaint

For this particular ending, the trick is to create a ruckus. Make plenty of noise, and you’ll be well on your way to unlocking it. So don’t hold back!

The key to unlocking Noise Complaint involves some serious button mashing! Keep on hitting that Meow button over and over again until your neighbors can no longer tolerate the racket. They’ll take notice and complain, triggering that sweet achievement.

23. Not Microwave Safe

Your next destination is the kitchen! Seek out the roll of aluminum foil nestled there. It’s the first step to stirring up some trouble.

Once you’ve got your hands on the foil, go ahead and pop it into the microwave. When you turn that microwave on, things are going to take a wild turn, leading you straight to the Not Microwave Safe unlock. Enjoy the chaos!

24. Tag, You’re It

While numerous confirmed endings exist, others await further validation through gameplay.

Some additional endings have been identified but lack confirmed criteria for unlocking.

Unconfirmed 7 Days As A Pet Endings

Each untested ending likely requires unique actions or hidden choices during the gaming experience. Future tests will provide clarity on how to achieve them.

In the eccentric world of 7 Days As A Pet, there’s an abundance of opportunities to discover endings that range from heartwarming to downright bizarre.

For varied experiences, focus not only on task completion but on experimenting with decisions and character interactions.

Unlocking some of these endings might take a little finesse. You might need to dive into specific interactions, uncover hidden activities, or make some quirky choices throughout the story. Keep experimenting, because there’s still more to discover!

To unlock all endings in 7 Days As A Pet, players must balance performing required tasks with risky choices. For the Good Pet ending, concentrate on task completion and heart preservation.

However, if your goal is to discover every ending, be willing to experiment with objects and decisions in the game. Some outcomes depend on poor choices, so don’t shy away from unconventional interactions.

7 Days As A Pet

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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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