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Command an Army Best Commands Guide – How to Use

Robert Altman by Robert Altman
September 12, 2026
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Command an Army is not just about getting the strongest troops and sending them straight into every battle. Knowing how to control your army properly can make a huge difference, especially when you’re fighting stronger enemies or trying to capture important objectives.

Each command has a different purpose. Sometimes you need your troops to stay close to you, sometimes you need them to defend a position, and other times you need to push aggressively and finish off a retreating enemy. Using the wrong command at the wrong time can leave your army scattered and vulnerable.

In this guide, I’ll explain when I use each command in Command an Army, including Follow, Attack, Hold, Rush, and Aim. I’ll also show you how you can combine these commands during battles to get better control over your troops and avoid sending your entire army into a bad fight.

Command an Army Best Commands Guide – How to Use

The Follow command is probably one of the commands you will use the most while moving around the map.

When you use Follow, your troops stay close to your character and move with you.

This is extremely useful when your army has become spread out after a fight.

For example, you should use Follow when:

  • Your troops are scattered around the map
  • You’re moving toward another objective
  • You’re preparing for a major push
  • You’re heading toward a capture point
  • You’re escaping from a dangerous position

I also recommend using Follow before starting a big fight.

This gives your troops time to regroup so they can enter the battle together.

You don’t want half of your army arriving first and getting defeated before the rest of your troops catch up.

Gather everyone first, get into a good position, and then decide what command you want to use next.

Attack Command – Engage the Enemy

Once you have a clear enemy target, the Attack command becomes useful.

Attack tells your troops to actively engage nearby enemies.

This is the command you should use when you’re ready to commit to a fight.

I mainly use Attack when:

  • Pushing an enemy formation
  • Fighting around an objective
  • Clearing enemy troops
  • Starting a planned battle
  • Supporting teammates during a fight

You can also fight alongside your army while they are attacking.

This can make your push much stronger because you are adding your own damage to the fight.

However, don’t make the mistake of pressing Attack every time you see an enemy.

If the opposing army is clearly stronger, blindly sending your entire force forward can get everyone wiped out.

Sometimes regrouping or defending is the better option.

Hold Command – Defend Your Position

The Hold command is useful when you want your troops to stay exactly where they are.

This is especially important for ranged units such as:

  • Archers
  • Crossbowmen
  • Other ranged troops

You don’t want your ranged units walking directly into melee combat if they already have a good position.

Instead, you can place your melee troops near the front and keep your ranged units behind them.

Then use Hold.

This allows your ranged troops to continue attacking from a safer position while your front line protects them.

When Should You Use Hold?

Hold is one of the best defensive commands in the game.

I recommend using it when:

  • Defending a capture point
  • Protecting an important location
  • Your army already has a good formation
  • You want ranged units to stay behind your front line
  • You don’t want your troops chasing enemies

A good defensive setup can be much stronger than simply rushing forward.

If your troops are already positioned properly, there is no reason to force them to move.

Rush Command – Push Aggressively

The Rush command is your more aggressive option.

Rush is best used when you already have an advantage.

For example, I would use Rush when:

  • The enemy is already weak
  • The enemy is retreating
  • You have a clear chance to break their formation
  • You want to keep pressure on an enemy
  • You need to quickly push toward an objective

Rush can be extremely useful for finishing a fight.

If the enemy starts falling back, using Rush can stop them from easily escaping and give your army the chance to keep the pressure going.

However, you shouldn’t use Rush randomly.

Don’t Rush Too Far Ahead

One of the biggest problems with using Rush is that your troops can move too far ahead.

If your army gets separated from your teammates or other friendly troops, you can become an easy target for a counterattack.

Imagine successfully pushing an enemy back, only to chase them too far and suddenly run into their reinforcements.

Your army could quickly go from winning to being surrounded.

So before using Rush, look at the situation.

If the enemy is genuinely weak and retreating, Rush can be great.

If you’re not sure where they are going or whether more enemies are nearby, it may be safer to regroup instead.

Aim Command – Focus on Important Targets

The Aim command gives you more control over where your army focuses.

This is especially useful when a battle becomes chaotic.

Instead of letting your troops attack whatever enemy happens to be closest, you can direct their attention toward a more important target or area.

Aim is useful when:

  • There is one important enemy you want to defeat
  • A battle has become chaotic
  • You want ranged troops to focus on a specific target
  • You need your army to attack a particular area
  • You don’t want troops wasting attacks on random enemies

This command becomes more valuable once you start getting comfortable with controlling your army.

It gives you more precise control compared to simply using Attack.

How to Combine Commands During a Battle

The best way to control your army is not to use one command for the entire battle.

Instead, you should switch commands depending on what is happening.

For example, a simple attack strategy could look like this:

Step 1: Use Follow

Start by using Follow to gather all your troops together.

Make sure nobody is left behind.

Step 2: Use Aim

Once you see the enemy or objective you want to attack, use Aim to focus your army in the right direction.

Step 3: Switch to Attack

When the fight begins, use Attack to make your troops actively engage the enemy.

Step 4: Use Rush When the Enemy Retreats

If you are winning and the enemy starts falling back, use Rush to continue the pressure.

This combination gives you much more control than simply pressing Attack and hoping your troops win.

Best Defensive Command Strategy

Defense works a little differently.

When defending an objective or capture point, positioning becomes very important.

I recommend keeping your ranged troops behind your main front line.

Your melee units should be positioned closer to the enemy, while archers and crossbowmen stay in a safer location.

Once everyone is in a good position, use Hold.

This prevents your ranged troops from wandering into dangerous areas while allowing them to continue attacking from range.

You can then adjust your commands depending on what the enemy does.

If they retreat, you can decide whether to chase them.

If more enemies arrive, you can keep defending your position.

Best Commands for Beginners

If you’re new to Command an Army, I wouldn’t worry too much about mastering every command immediately.

I would focus on these three first:

Follow

Use this to keep your army together and regroup before battles.

Attack

Use this when you are ready to actively fight an enemy.

Hold

Use this to defend positions and keep your troops where you want them.

These three commands cover most of the basic situations you will encounter.

Once controlling your army starts feeling natural, you can begin using Rush and Aim more often.

When Should Beginners Use Rush?

Rush can be powerful, but beginners should be careful with it.

Don’t use Rush just because you want to attack faster.

Use it when you have a clear advantage.

The best time to Rush is usually when the enemy is:

  • Weak
  • Retreating
  • Already losing the fight
  • Unable to defend an important objective

If your army is already struggling, Rush will probably just make the situation worse.

When Should Beginners Use Aim?

Aim is best used when you need more precise control.

If your army is fighting a large group of enemies and you need everyone to focus on one important target, Aim can be very useful.

This is especially helpful for ranged units.

Instead of allowing them to attack random nearby enemies, you can make their attacks more focused.

You don’t need to use Aim constantly, but it becomes very useful once you understand positioning and target priority.

Command an Army Quick Command Guide

Here is a simple breakdown of when to use every command:

Command Best Time to Use It
Follow Moving around, regrouping troops, preparing for battles
Attack Starting fights and engaging enemy armies
Hold Defending objectives and protecting ranged units
Rush Chasing weak or retreating enemies and pushing objectives
Aim Focusing on specific enemies or important areas

The Biggest Mistake Players Make

One of the biggest mistakes you can make in Command an Army is sending your troops into every fight without thinking.

Having rare or powerful troops doesn’t automatically mean you will win.

Even the strongest units can get defeated if you constantly put them into bad positions.

Positioning and timing matter.

You need to know when to:

  • Move
  • Regroup
  • Hold your position
  • Attack
  • Push forward
  • Retreat

The commands are there to give you control over your army, so take advantage of them.

The best command in Command an Army depends entirely on the situation.

Follow is perfect for regrouping and moving around the map. Attack is useful when you’re ready to engage the enemy. Hold helps you defend important positions and protect your ranged troops.

Rush should be saved for situations where you have a clear advantage, while Aim gives you more control over exactly where your troops focus.

Personally, I would recommend mastering Follow, Attack, and Hold first. Once those commands start feeling natural, you can add Rush and Aim to your strategy.

At the end of the day, having rare troops won’t help much if you’re constantly sending them into bad fights. Knowing when to move your army, hold your position, attack, or push forward is what will really help you control your troops properly and win more battles.

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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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