If you just got the Sickle of Sorrow in Grand Piece Online, the first impression is exactly what your gameplay shows—it feels fast, aggressive, and surprisingly strong once you understand how to use it properly. At first it might look like a basic weapon, but once you start chaining moves, it becomes very effective in fights.
Grand Piece Online Sickle of Sorrow Guide
When you started testing it, you immediately noticed something important—the weapon has good damage and flow. Even without fully understanding the moves, you were able to:
- Get quick kills
- Chain attacks repeatedly
- Handle multiple enemies
That already tells you one thing: this weapon is combo-focused and forgiving.
Move Breakdown
E Move (Hold Ability)
The E move is a charged attack, which means:
- You hold it → power builds up
- Release → stronger impact
From your reaction (“Damn”), it’s clear this move hits hard. This is typically used as:
- A combo starter
- Or a burst finisher
If timed right, it can pressure enemies heavily.
R Move (Combo Extender)
The R move feels like a combo extender, and your gameplay confirms that.
You used it mid-fight to:
- Continue pressure
- Keep enemies locked
- Extend damage chains
This is one of the strongest parts of the weapon. It allows you to keep attacking without giving the opponent space.
Combat Performance
From your fights:
- You were able to win multiple engagements
- Even against multiple players / possible teamers
- Damage output stayed consistent
You even mentioned:
“This thing is not that bad” → quickly turned into → “This thing is pretty good”
That’s usually a sign of a weapon that:
- Feels average at first
- Becomes strong once you understand its flow
Strengths of Sickle of Sorrow
Based on your gameplay:
1. Strong Combo Potential
You kept repeating attack chains, which means the weapon is built for continuous pressure.
2. Good Damage Output
Even without perfect combos, you were dealing solid damage consistently.
3. Works in Chaotic Fights
You were fighting multiple players, getting jumped, and still surviving and winning exchanges.
Weaknesses
1. Can Get Interrupted
There were moments where:
- Your moves didn’t cancel enemies
- You got hit mid-action
This means timing is important—you can’t just spam.
2. Struggles vs Teaming
You noticed players teaming, and it became harder to control fights.
That’s not just the weapon—it’s because:
- It’s combo-based, not burst escape-based
- Harder to deal with multiple targets at once
How You Should Use It
Instead of just attacking randomly, the weapon works best if you:
- Start with E (charged) to pressure
- Follow with M1 combos
- Use R mid-combo to extend
- Stay aggressive and close-range
It rewards players who:
- Stay on the enemy
- Keep pressure constant
At the start, it feels like:
“Okay, this is decent”
But after a few fights:
“This is actually really good”
And that’s exactly what your gameplay shows.