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Universal Tower Defense Tier List Guide [RELEASE]

Robert Altman by Robert Altman
December 12, 2025
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This Universal Tower Defense Tier List organizes every major unit from the game using the performance values shown in the statistical sheet. The goal is to give players a clear understanding of which units deliver the strongest results in story content, challenge waves, and long-term progression. Each ranking considers DPS, SPA efficiency, range, placement limitations, AOE type, and hybrid flexibility.

Universal Tower Defense Tier List Guide [RELEASE]

S-Tier

These units deliver outstanding performance and shape the core of the strongest team compositions. They offer exceptional damage, wide coverage, or full AOE patterns that consistently clear waves with minimal support.

Lulu
High burst output with exceptional DPS values that allow Lulu to remove priority targets quickly. Even with single-target style, the raw damage makes her one of the most reliable openers for difficult waves.

Kempachi (Enraged)
Full AOE coverage combined with high damage per hit gives this version of Kempachi tremendous clearing power. Being a hybrid enhances his usefulness across all map layouts.

Scarlet Maid (World)
Consistent DPS, fast attack timing, and a stable circle AOE make this unit a dependable wave clearer. The balance between speed and reach positions her at the top of the DPS hierarchy.

Shunks (Conqueror)
Wide full AOE that performs extremely well in clustered waves. Limited placement is balanced by the high efficiency of each unit placed, making him a front-line standout.

Cyborg (Fearless)
Strong hybrid performance with solid AOE coverage and consistent DPS. Works effectively as both lane control and general wave management.

A-Tier

These units offer reliable strength, valuable utility, or excellent wave-handling capabilities. They complement S-tier picks and often fill vital roles in early and mid-game strategies.

Jinwoo (Monarch)
A flexible hybrid unit with strong DPS. Scales well into harder content and can handle both ground and air with the right positioning.

Mob (100%)
Circle AOE with excellent DPS values makes Mob a stable clearing option for straight and curved map lanes. Strong early pick for building stable damage output.

Spade (Donut)
Full AOE from a hill placement allows this unit to reach across lanes effectively. High DPS and clean wave coverage elevate his reliability.

Admiral (Magma)
Hybrid line AOE that works well on narrow maps. Consistent DPS and solid range support boss and swarm scenarios.

Kirito (Cheater)
Full AOE with respectable damage. While not as explosive as the top-tier cleaners, his wide coverage is useful for stabilizing mid-game waves.

Footballer (EGO)
Surprisingly high DPS values for his category. Fast attacks and circle AOE make him effective in early wave clearing and mid-game progression.

B-Tier

Good units with noticeable strengths, but more dependent on map structure, placement, or team composition.

Dragon Guy (Silverite)
Useful circle AOE and solid DPS values. Performs best in mid-game but is eventually overshadowed by higher-tier AOE hybrids.

Sasku (Charka)
Decent scaling with circle AOE. Provides steady damage but does not reach top-tier output.

Law (ROOM)
High range and a precise line AOE allow this unit to control long lanes effectively. Works especially well on maps with clear sightlines.

Rouge Obito
Capable of strong early-game bursts but falls behind once full AOE units enter the roster.

Shikamaru (EVO)
Brings additional utility to a team, supporting crowd control and stabilizing lanes. Not a primary DPS unit, but valuable in supportive compositions.

C-Tier

Playable options that perform adequately in early maps but are quickly replaced by stronger picks as progression continues.

Jinwoo (Base)
Lower DPS and smaller AOE footprint than Monarch. Works as a temporary early option.

Dragon Guy (Base)
Reduced stats and limited clearing power compared to the Silverite version.

Spade (Base)
Circle AOE with low output. Serves as a simple beginner wave clearer before better upgrades are unlocked.

Admiral (Base)
Useful for early maps but outscaled once the Magma form is available.

Footballer (Base)
Can support early progression but does not maintain value into mid-game.

Kirito (Base)
Modest DPS and small AOE limit his reliability.

D-Tier

These units offer low damage impact, poor AOE efficiency, or highly situational roles that do not support consistent progression.

Miku
No meaningful damage contribution. Requires specific buff-oriented team structures to provide value.

Miky (Super Star)
Similar to Miku, built around utility with limited direct wave-clearing impact.

Shunks (Base)
Underperforms due to linear AOE and slow damage output.

Sasku (Base)
Low DPS values and minimal coverage reduce overall effectiveness.

Scarlet Maid (Base)
A serviceable early-game pick but heavily overshadowed by the World variant.

This tier list provides a clear structure for building a powerful roster around the strongest units in early and mid-game content. S-tier options form the backbone of the most reliable strategies, while A-tier units reinforce core lanes with efficient damage and supportive mechanics. Lower-tier units serve primarily as transitional picks until stronger replacements are unlocked.

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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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