The October 1st update brought a surprise rework to Eto Stage 1, now officially called ReEto1. Previously underpowered, this form is now viable, fast-paced, and combo-capable, with new mechanics, better synergy, and significant improvements across the board.
Whether you’re returning to Eto or trying her for the first time, this guide will help you understand her kit, passives, and combat style.
Ro-Ghoul ReEto1 Reworked Update – Codes, Passives
Passives Overview
1. Nimble Dancing Ukaku
1.4x Dash Distance
1.25x Dash Speed
Feels similar to Taki K2 mobility, making ReEto1 a very agile kagune despite being zone-based.
2. Stalking Mark / Obsessed
Mark enemies to increase damage output and trigger enhanced effects with certain abilities.
Abilities like S3 and SB can apply the mark.
Marked enemies take increased damage from Cutting Shards.
Core Mechanic: Cutting Shards
All of ReEto1’s offensive power centers around Cutting Shards, which are fired from your character body and any Kagune Limbs you’ve set with SB.
- Auto-aims within 100 studs in front
- Can be used manually with A or through various skills
- Gets bonus damage on Obsessed targets
Abilities Breakdown
A – Shard Shot
Fires Cutting Shards after a short delay.
Move-stackable
CD: 0.5s total (0.3s + 0.2s delay)
Use For:
- Spacing and chip damage
- Triggering Kagune Limb shots (SB synergy)
- Applying pressure in neutral
S1 – Triple Heavy Spin
- Spins and launches 3 heavy shards
- Staggers enemies on hit
- Slide-cancelable
- Speed: 400
- Range: 200
- Damage: 1
- Knockback: Small (0.1s duration, 4 studs)
- CD: 2s
Use For:
- Starting light combos
- Mid-range poke
- Safe pressure and stagger follow-up
S2 – Dash + Barrage
- Dashes through target(s), then unleashes 8 Cutting Shards at close range
- Pushes enemies back
- Slide-cancelable
- Not counted as a grab
- Damage: 1 base + shard burst
- CD: 4s (8s if it hits)
Use For:
- High burst vs Obsessed targets
- Gap closer and wall pressure
- Great tool in team fights
S3 – Kagune Spike Trap
- Slams the ground to create spikes from below
- Knocks enemies upward and applies Stalking Mark
- Slide-cancelable
- Damage: 1.5
- Knock-up Duration: 1s
- CD: 3s (6s if it hits)
Use For:
- Starting combo chains
- Applying the Obsessed mark
- Anti-air and pressure reset
SB – Set Kagune Limbs
- Deploys up to 3 kagune limbs that automatically fire shards when you do
- Duration: 8s
- Wind-up: 0.2s
- Applies Stalking Mark
- Damage per hit: 1
- Knock-up: 0.2s
- CD: 0.5s per charge (3 charges total)
Use For:
- Enhancing all shard-based attacks
- Setting up multi-angle aggression
- Area denial in small spaces
Pro tip: Time SB setups before using A, S2, or engaging. The extra shard fire greatly increases total burst.
Codes
- ReEto1!
Combo Example (Basic Mid-Range Combo)
- SB (Deploy Limbs)
- S3 (Trap, apply mark)
- S2 (Dash + Burst while Obsessed is active)
- A (Shard Shot)
- S1 (Spin to stagger and finish)
This rotation deals high burst damage and fully utilizes Obsessed mechanics and SB limbs.