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Ninja Time Boil Element Update, Patch Notes & New Codes

Robert Altman by Robert Altman
April 7, 2025
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The latest Ninja Time update just dropped, and there’s a hot new addition—the Boil Element! Alongside that, a hefty batch of bug fixes, buffs, and system improvements have arrived.

Suppose you’re wondering whether Boil is worth grinding for or just another flashy but underwhelming element. In that case, this Ninja Time Boil Element Update guide breaks down everything you need to know—moves, damage, performance, and patch changes.

Ninja Time Boil Element Update, Patch Notes & New Codes

How to Get the Boil Element

Boil is now available as a 5% spin chance, which places it in the rare to legendary tier. Here’s how to get it:

Head over to the Element Spin section.

Boil replaces the previous Wood Element.

Since it’s only 5%, it might take a few tries—but it’s definitely easier to get than most mythic elements.

Boil Element Moveset & Showcase

Once unlocked, go into your Skill Tree > Elements > Boil to equip the moves. Boil has five unique jutsu:

1. Eruption Strong Foot

Type: Melee/Air combo

  • Description: Launches you slightly into the air, delivering a downward kick.
  • Damage: Around 250 (on NPCs)
  • Verdict: Visually unimpressive and sometimes buggy—frequently misses point-blank.

2. Steam Punch

  • Type: Dash punch
  • Description: Quick forward-moving punch infused with steam.
  • Damage: Around 250 per hit.
  • Verdict: Decent damage but easily misses if your opponent moves—timing matters.

3. Skilled Mist Release

  • Type: AoE mist attack
  • Description: Releases a lingering mist; chargeable for higher output.
  • Damage: Medium
  • Verdict: Visually okay, but can be blocked and feels underwhelming.

4. Steam Dash

  • Type: Close-range burst combo
  • Description: A flurry of hits as you dash around the enemy.
  • Damage: Multiple hits, pretty solid overall.
  • Verdict: Best-used mid-combat to chain combos—reliable.

5. Steam Suffocation

  • Type: Wide-range AoE
  • Description: Releases a large area steam wave.
  • Damage: High (when it connects)
  • Verdict: The strongest of the five, but iffy hit detection—doesn’t always land on NPCs.

New Codes

  • GlazeTheBoss! – 28 Clans Spins, 28 Element Spins, 28 Family Spins

Patch Notes – FIXES/CHANGES

CRITICAL

Data backend improved, which will lead to stability improvements
Fixed CRITICAL data bug where hotbars wouldn’t save and fixed visually skills not equipping on hotbar
Added migration to fix your previous data

COMBAT

FIXED MOVESTACKING JUTSU WITH M1s
Fixed healer’s chakra hand move
Fixed some issues related to character states
You can cancel handsigns by blocking
Fixed shuriken not dealing damage
Fixed m1 stacking
Fixed m1s in bone curse mode
Fixed black flames curse m1s being bugged
Unsure but probably fixed sometimes jutsu saying that it’s on cd randomly

Buffed swords

Fixed using mode skills like Eight Gates
Fixed using skills in awakening triggers wrong skills, instead of the ones listed to the keybind (e.g. Eight Gates G key not
working)
Made Thousand Hands move tp u back to ur initial position after u go up on the buddha statue
Fixed Intangible without mode
Fixed some skills bricking you, and preventing further attacks

STATS

Fixed sharingan attributes
Fixed equipping clothes restoring to max hp
If you now equip clothing with less than max health/chakra it won’t restore it for you ( you would have to regenerate the bonus health/chakra as well )
Potentially fixed outfit chakra regen boosts as well as spawning with 0 chakra
Fixed bone mode providing no buffs
Fixed Rinnegan family not giving boosts
Fixed attribute bonuses not applying on mastery level up
Fixed scaling on stone style now it actually scales with taijutsu

MODES

Fixed Nine Tails tails collisions
Nine Trails mode converted into an awakening mode
Cursed Marks converted into awakening modes
Fixed equipping/unlocking skills from curses and beast mode
Fixed Special Bar not being visible
Fixed bone curse mark 2 saying “equip bone clan”
Fixed tails m1s being bugged
Fixed susanoo and eight gates m1s being bugged
Fixed not being able to equip other weapons/styles while in mode

VISUAL

Fixed issues related to handsigns
Fixed Yellow Thunderous Flight sound/vfx errors
Fixed awakening modes not display skills at the screen side
Made skill frame more readable

PROGRESSION

Temporarily allowed Rogues/Akatsuki interacting with normal NPCs, until we make an alternative path/purpose for Akatsuki
Fixed friends quest (Re-equip the Mode if the Quest still doesn’t work for you!)

MOUNTS

Fixed unable to equip mounts on 1-4 slots
Added cooldown to summoning

MISC

Fixed being stuck on main menu
Fixed possible memory leaks

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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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