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Knights of Pen and Paper 3 Characters Guide & Tier List

Robert Altman by Robert Altman
December 23, 2024
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In this post, we will show you the Knights of Pen and Paper 3 Characters Guide and skills for each character available in the games.

Knights of Pen and Paper 3 Characters Guide

Artificer

Rebuilding the Castle (Side Quest)

  • Friendly Fire: Deal x – y Spell damage to target enemy. Then, restore 5% HP and Energy to allies with the least of them.
  • Power Saw: Deal x – y Physical damage and z Bleed to a target enemy. Cause 1 Bleed to adjacent enemies.
  • Preparation: Target ally acts twice on their next turn. Their skills cost x% less Energy for 2 turns.
  • Lay on Hands: Restore x HP to target ally and 50% of that to you.
  • Astral Shift: Restore x Energy to target ally and change their initiative to be after you.

Cleric

Spirited (Passive): Deal x – y Spell damage to target enemy and restore half of it as Energy to all party members.

  • Group Heal: Restore x HP to all party members.
  • Weak Resurrection: Temporarily resurrect target ally with x% HP and x% Energy.
  • Wrath: Deal x Spell damage and z Weakness to target enemy. Deals 10% bonus damage per Weakness already on the enemy. Weakness removes and is removed by Inspiring Tunes.
  • Bless: Grant all party members x bonus to Saving Throws for 3 rounds. Successful Saving Throws restore y HP. Removes and is removed by Corrupt.

Guardian

Day 28 – 30 Login Bonus

Hunter

Story or Quest (Early On)

  • Multishot: Deal x – y Physical damage to a target enemy and a – b to adjacent enemies.
  • Pull: Deal x – y Physical damage and pull the target enemy to the front row. If full, swap its place with a random front row enemy.
  • Compelling Mark: Cause Mark to target enemy. Other enemies have an x% chance to hit the marked enemy when attacking.
  • Hide in the Shadows: Gain 50% Evasion and x% Critical Rating for 3 Rounds.
  • Astral Slumber: Target ally cannot be attacked on their next Turn. Then, they restore x HP and y Energy.

Lich

Day 7 Login Reward

  • Necromantic Aid (Passive): When you deal damage, all party members restore 10% of it as HP.
  • Soul Leech: Cause x Leech split between all enemies.
  • Bone Shield: Shield target ally from x damage and cause y Leech on attackers.
  • Wind Wall (Passive): Attacks against you have an x% chance to miss.
  • Weak Resurrection: Temporarily resurrect target ally with x% HP and x% Energy.

Mage

  • Magic Missiles: Deal x – y Spell damage to target enemy twice.
  • Fireball: Deal x – y Spell damage to target enemy and a – b to adjacent enemies.
  • Concentrate: Increases the damage caused by your next attack by +x% and restore z Energy. Removed by Stun.
  • Wind Wall (Passive): Attacks against you have an x% chance to miss.
  • Mirror Image: Set Mirror Image to x. You have a y% chance to negate an incoming attack by consuming one Mirror Image.

Ninja

Story Unlock (Late in the Game)

  • Avoidance: Deal x – y Physical damage to target enemy and prevent them from targeting you on their next Turn if they have a choice.
  • Swift Strike: Deal x – y Physical damage to all enemies that are later in Initiative than you.
  • Chain Ambush: Deal x – y Physical damage to a target enemy and other enemies on the same row.
  • Backstab: Deal x – y Physical damage to target enemy. If the enemy is later in Initiative, attack with 50% bonus damage and Critical Rating.
  • Bless: Grant all party members x bonus to Saving Throws for 3 rounds. Successful Saving Throws restore y HP. Removes and is removed by Corrupt.

Paladin

  • Silencing Smite (Passive): Deal x – y Physical damage and Silence to a target enemy.
  • Hammer of Wrath: Deal x – y Physical damage to target enemy. If the target dies, Hammer of Wrath leaps to the adjacent enemy with the least HP. Taunt the last target.
  • Lay on Hands: Restore x HP to target ally and 50% of that to you.
  • Guardian Aura: Shield all party members from x damage. Redirect y% of damage to shielded party members to you.
  • Shield Bash: Deal x – y Physical damage and Stun the target enemy. The enemy gets z to their Saving Throw.

Rogue

  • Poison Touch: Deal x – y Physical damage and 1 poison to a target enemy.
  • Dirty Trick: Deal x – y Physical damage and z poison to a target enemy.
  • Backstab: Deal x – y Physical damage to target enemy. If the enemy is later in Initiative, attack with 50% bonus damage and Critical Rating.
  • Hide in Shadows: Gain 50% Evasion and x% Critical Rating for 3 Rounds.
  • Dagger Flurry: Deal x – y Physical damage to all enemies with z% bonus in Critical Rating.

Shaman

  • Fury of the Wind (Passive): Deal x – y Spell damage to target enemy. This attack may repeat and it restores z% max HP to all party members with each attack.
  • Chain Heal: Restore x HP to target ally. The effect leaps 3 times to the adjacent ally with the lowest HP. Each leap halves the healing.
  • Astral Shift: Restore x Energy to target ally and change their initiative to be after you.
  • Rain Dance: All party members restore x HP each turn for 1 round. Removes Burn.
  • Astral Slumber: Target ally cannot be attacked on their next Turn. Then, they restore x HP and y Energy.

Spirit Walker

Main Story

  • Spirit Body (Passive): Half of incoming damage reduces Energy instead of Health.
  • Spirit Shield: Next Round, all incoming damage to other party members is redirected to you and reduced by x%.
  • Mental Strike: Deal x – y Spell Damage to a target enemy ignoring their Defense.
  • Rain Dance: All Party members restore x HP each turn for 1 round. Removes Burn.
  • Mirror Image: Set Mirror Image to x. You have a y% chance to negate an incoming attack by consuming one Mirror Image.

Technomancer

Future City (Side Quest)

  • Overwhelming Vibration (Passive): Deal +10% damage per debuff on the enemy.
  • Sound Blaster: Deal x – y Spell damage to target enemy and double their debuffs.
  • Sonic Wave: Deal x – y Spell damage to all enemies.
  • Intimidating Shout: Cause x Weakness split between all enemies. Weakness removes and is removed by Inspiring Tunes.
  • Concentrate: Increases the damage caused by your next attack by +x% and restore z Energy. Removed by Stun.

Warrior

Taunting Jab (Passive): Deal x – y Physical damage and Taunt target enemy. Taunted are forced to target their Taunter.

Intimidating Shout: Cause x Weakness split between all enemies. Weakness removes and is removed by Inspiring Tunes.

Flurry: Deals x – y Physical damage to 3 different random enemies and Taunts them.

Guard (Passive): The ally with the lowest HP redirects incoming debuffs and x% of incoming damage to you.

Block: Set Block to 5. Incoming Physical damage is reduced by x% per Block, and one Block is consume

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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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