In this post, we will show you the Knights of Pen and Paper 3 Characters Guide and skills for each character available in the games.
Knights of Pen and Paper 3 Characters Guide
Artificer
Rebuilding the Castle (Side Quest)
- Friendly Fire: Deal x – y Spell damage to target enemy. Then, restore 5% HP and Energy to allies with the least of them.
- Power Saw: Deal x – y Physical damage and z Bleed to a target enemy. Cause 1 Bleed to adjacent enemies.
- Preparation: Target ally acts twice on their next turn. Their skills cost x% less Energy for 2 turns.
- Lay on Hands: Restore x HP to target ally and 50% of that to you.
- Astral Shift: Restore x Energy to target ally and change their initiative to be after you.
Cleric
Spirited (Passive): Deal x – y Spell damage to target enemy and restore half of it as Energy to all party members.
- Group Heal: Restore x HP to all party members.
- Weak Resurrection: Temporarily resurrect target ally with x% HP and x% Energy.
- Wrath: Deal x Spell damage and z Weakness to target enemy. Deals 10% bonus damage per Weakness already on the enemy. Weakness removes and is removed by Inspiring Tunes.
- Bless: Grant all party members x bonus to Saving Throws for 3 rounds. Successful Saving Throws restore y HP. Removes and is removed by Corrupt.
Guardian
Day 28 – 30 Login Bonus
Hunter
Story or Quest (Early On)
- Multishot: Deal x – y Physical damage to a target enemy and a – b to adjacent enemies.
- Pull: Deal x – y Physical damage and pull the target enemy to the front row. If full, swap its place with a random front row enemy.
- Compelling Mark: Cause Mark to target enemy. Other enemies have an x% chance to hit the marked enemy when attacking.
- Hide in the Shadows: Gain 50% Evasion and x% Critical Rating for 3 Rounds.
- Astral Slumber: Target ally cannot be attacked on their next Turn. Then, they restore x HP and y Energy.
Lich
Day 7 Login Reward
- Necromantic Aid (Passive): When you deal damage, all party members restore 10% of it as HP.
- Soul Leech: Cause x Leech split between all enemies.
- Bone Shield: Shield target ally from x damage and cause y Leech on attackers.
- Wind Wall (Passive): Attacks against you have an x% chance to miss.
- Weak Resurrection: Temporarily resurrect target ally with x% HP and x% Energy.
Mage
- Magic Missiles: Deal x – y Spell damage to target enemy twice.
- Fireball: Deal x – y Spell damage to target enemy and a – b to adjacent enemies.
- Concentrate: Increases the damage caused by your next attack by +x% and restore z Energy. Removed by Stun.
- Wind Wall (Passive): Attacks against you have an x% chance to miss.
- Mirror Image: Set Mirror Image to x. You have a y% chance to negate an incoming attack by consuming one Mirror Image.
Ninja
Story Unlock (Late in the Game)
- Avoidance: Deal x – y Physical damage to target enemy and prevent them from targeting you on their next Turn if they have a choice.
- Swift Strike: Deal x – y Physical damage to all enemies that are later in Initiative than you.
- Chain Ambush: Deal x – y Physical damage to a target enemy and other enemies on the same row.
- Backstab: Deal x – y Physical damage to target enemy. If the enemy is later in Initiative, attack with 50% bonus damage and Critical Rating.
- Bless: Grant all party members x bonus to Saving Throws for 3 rounds. Successful Saving Throws restore y HP. Removes and is removed by Corrupt.
Paladin
- Silencing Smite (Passive): Deal x – y Physical damage and Silence to a target enemy.
- Hammer of Wrath: Deal x – y Physical damage to target enemy. If the target dies, Hammer of Wrath leaps to the adjacent enemy with the least HP. Taunt the last target.
- Lay on Hands: Restore x HP to target ally and 50% of that to you.
- Guardian Aura: Shield all party members from x damage. Redirect y% of damage to shielded party members to you.
- Shield Bash: Deal x – y Physical damage and Stun the target enemy. The enemy gets z to their Saving Throw.
Rogue
- Poison Touch: Deal x – y Physical damage and 1 poison to a target enemy.
- Dirty Trick: Deal x – y Physical damage and z poison to a target enemy.
- Backstab: Deal x – y Physical damage to target enemy. If the enemy is later in Initiative, attack with 50% bonus damage and Critical Rating.
- Hide in Shadows: Gain 50% Evasion and x% Critical Rating for 3 Rounds.
- Dagger Flurry: Deal x – y Physical damage to all enemies with z% bonus in Critical Rating.
Shaman
- Fury of the Wind (Passive): Deal x – y Spell damage to target enemy. This attack may repeat and it restores z% max HP to all party members with each attack.
- Chain Heal: Restore x HP to target ally. The effect leaps 3 times to the adjacent ally with the lowest HP. Each leap halves the healing.
- Astral Shift: Restore x Energy to target ally and change their initiative to be after you.
- Rain Dance: All party members restore x HP each turn for 1 round. Removes Burn.
- Astral Slumber: Target ally cannot be attacked on their next Turn. Then, they restore x HP and y Energy.
Spirit Walker
Main Story
- Spirit Body (Passive): Half of incoming damage reduces Energy instead of Health.
- Spirit Shield: Next Round, all incoming damage to other party members is redirected to you and reduced by x%.
- Mental Strike: Deal x – y Spell Damage to a target enemy ignoring their Defense.
- Rain Dance: All Party members restore x HP each turn for 1 round. Removes Burn.
- Mirror Image: Set Mirror Image to x. You have a y% chance to negate an incoming attack by consuming one Mirror Image.
Technomancer
Future City (Side Quest)
- Overwhelming Vibration (Passive): Deal +10% damage per debuff on the enemy.
- Sound Blaster: Deal x – y Spell damage to target enemy and double their debuffs.
- Sonic Wave: Deal x – y Spell damage to all enemies.
- Intimidating Shout: Cause x Weakness split between all enemies. Weakness removes and is removed by Inspiring Tunes.
- Concentrate: Increases the damage caused by your next attack by +x% and restore z Energy. Removed by Stun.
Warrior
Taunting Jab (Passive): Deal x – y Physical damage and Taunt target enemy. Taunted are forced to target their Taunter.
Intimidating Shout: Cause x Weakness split between all enemies. Weakness removes and is removed by Inspiring Tunes.
Flurry: Deals x – y Physical damage to 3 different random enemies and Taunts them.
Guard (Passive): The ally with the lowest HP redirects incoming debuffs and x% of incoming damage to you.
Block: Set Block to 5. Incoming Physical damage is reduced by x% per Block, and one Block is consume