Weapons and cursed tools play a massive role in Jujutsu Zero, often being the difference between struggling as a low-grade sorcerer and dominating as a special-grade threat. These tools amplify your damage, bypass key defenses, and synergize heavily with clans, techniques, and builds. This tier list is based on current meta performance, PvE and PvP value, boss damage efficiency, and overall reliability after the December update.
Jujutsu Zero Weapons Tier List – Complete Weapons Guide
S Tier Weapons
These weapons are considered the best in the game right now. They scale extremely well into endgame and remain dominant in both PvE and PvP.
Playful Cloud
Playful Cloud is widely regarded as the strongest physical weapon in Jujutsu Zero. With extremely high base damage and the ability to completely ignore Cursed Energy defense, it deletes bosses and players alike. This makes it especially broken against tanky enemies and high-defense sorcerers. When paired with aggressive clans like Gojo or Sukuna, the damage output becomes overwhelming.
Inverted Spear of Heaven
This weapon is a nightmare in PvP. Its defining trait is the ability to nullify cursed techniques on hit, effectively shutting down enemy builds. Against technique-reliant players, this turns fights into one-sided encounters. It also boasts massive base damage, making it a top-tier pick for both duels and boss fights.
A Tier Weapons
A Tier weapons are powerful enough to clear all content but lack the absolute dominance of S Tier options.
Nanami’s Blunt Sword
This weapon shines with precision-based playstyles. Its high base damage becomes even more dangerous when paired with ratio-style techniques, allowing consistent critical hits. It performs well in both mid-range combat and boss encounters, making it a solid all-around choice.
Kojak’s Hammer
Kojak’s Hammer offers excellent area damage and ranged pressure thanks to its resonance-style attacks. It excels in clearing grouped enemies and provides strong utility during chaotic fights. While not as explosive as S Tier weapons, it is extremely dependable.
B Tier Weapons
These weapons are best suited for early to mid-game or very specific scenarios.
Split Soul Katana
This katana directly damages the soul, which gives it niche utility against enemies with healing or defensive effects. While its raw damage is lower compared to higher tiers, it remains useful for certain boss fights and as a starter weapon for progressing players.
How to Get Weapons and Cursed Tools
Most weapons in Jujutsu Zero are obtained through boss drops, quests, and spins.
Bosses in Shibuya and Kyoto are your primary farming targets, with rare weapons typically having a 5–10% drop chance. Raids, including Sukuna-related encounters, offer some of the best chances for high-tier tools. Daily and event quests also provide crates and materials that can eventually lead to weapon upgrades.
Weapon spins and tool crates obtained through codes or the shop can also yield strong weapons. Pity systems help reduce bad luck over time, making consistent farming important.
Best Weapon and Clan Synergies
Weapon choice becomes significantly stronger when combined with the right clan.
Sukuna paired with Playful Cloud creates devastating burst damage that melts bosses instantly. Gojo combined with the Inverted Spear of Heaven allows you to nullify enemy techniques while maintaining extreme survivability, especially in PvP. Zenin clan bonuses further enhance sword-based weapons, making them more viable even outside the top tiers.
Stat Allocation for Weapon Builds
For weapon-focused builds, Sorcery and Offense stats should be prioritized to maximize damage. Vitality is still important, especially for PvP, where survivability determines long fights. A balanced stat spread ensures you do not get one-shot while still maintaining high DPS.
Right now, S Tier weapons completely define the meta, with Playful Cloud and Inverted Spear of Heaven sitting far above the rest. A Tier weapons remain excellent long-term options, especially if you lack top-tier drops. B Tier weapons still have value for progression but should eventually be replaced.