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Jujutsu Beatdown Yuji Update – Shibuya Boss Tips, Codes

YUJIFREE

Robert Altman by Robert Altman
September 13, 2025
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Public release of Cursed Fist with new finishers and a Domain variant, an ambitious Early Access kit for Heavenbound (Toji), a free drop character (“The Strongest”), rotating public gamemodes, and the Special Grade Threat boss at Shibuya. The Jujutsu Beatdown Yuji Update also delivers a full destruction rework, UI and lighting polish, and a long list of bug fixes and balance passes.

Jujutsu Beatdown Yuji Update – The Strongest, Shibuya Boss, Codes

Cursed Fist – Public Release Highlights

What’s new

Domain: Hometown Variant. Pulls your opponent into Yuji’s “hometown” stage. Treat this as a cinematic pressure window; play for confirm into finishers rather than raw trades.

New finishers: “My Brother” and an upgraded “Beatdown” sequence. Both give better closeout reliability and stronger identity around Black Flash chains.

Custom backdash. Use it to bait punish windows after your pressure strings.

Balance tweaks:

  • 8 Black Flash knockback reduced and its destruction tuned.
  • “My Brother” no longer teleports back on cast/miss, reducing edge‑case whiffs.
  • Kokusen behavior improved.
  • Piercing Blood now interacts with the new destruction.
  • Snowfield Domain nerfed.
  • Awakening animation grants immunity.

Practical tips

Treat the Domain variant as a finisher funnel. Force panic options, then route into the “My Brother” or Beatdown enders when the opponent overextends.

With the lower knockback on 8 Black Flash, prioritize stage control and corner carry.

Remember Awakening animation i‑frames; use it as a tempo swing rather than a panic button.

Heavenbound (Toji) – Early Access Kit Guide

This is the studio’s most experimental Early Access character so far. Expect iteration.

Core mechanics

Heavenly restriction energy system. Replaces standard cursed energy. Your routing and tempo are gated by this system, so plan weapon swaps and recasts around resource spikes instead of constant CE spam.

Four weapons you can swap between when you meet variant minimums:

  • Fists: Fastest access to follow‑ups; the only variant with Skill 3 and Skill 4 recasts right now.
  • Playful Cloud: Heavier momentum swings; look for advantage on hit to continue pressure.
  • Soul Split Katana: Teleporting M1s and gap close. Strong neutral breaks.
  • Gun: Ranged pressure and threat extension; fewer M1s but opens approach layers.

Skills (current EA state)

[Skill 1] Severing Fang. Dash grab into a barrage. Recast to katana slam and pop‑up. Both casts swap you to a different weapon. Use as your main touch‑starter or punish tool.

[Skill 2] Coming Soon (reserve a bind and keep muscle memory ready).

[Skill 3] Immense Strength. Charge forward, barrage, and knock‑up. Time‑sensitive recast for a variant attack. Currently only Fist variant supported. Cooldowns are shared across variants for this slot.

[Skill 4] Silent Armory. Currently Fist variant only. Each future variant will have its own cooldown, effectively making this “four moves in one” when fully shipped.

Toji routing pointers

Fish for Severing Fang whiff punishes, then weapon‑swap pressure into Immense Strength recast.

Use Gun to force jumps and defensive options, then cover with Katana teleports.

Because Skill 3 shares cooldowns across variants, prioritize its highest‑value confirm (usually Fist) until other variant recasts arrive.


“The Strongest” – Free Character Drop

How to unlock: Defeat the Special Grade Threat at Shibuya. Your drop chance scales with contribution (top place gains +10% per kill, second +6%, and so on).

Kit status: Nearly complete now, with final polish next update.

Current ability set

  • Base: Simple ???, Quickdraw, ??? (charges faster while cursed energy is active), Upperslash, new air counter, new M1 finisher.
  • Awakening: Super Quickdraw, Superslash, Super Cuts.

Play notes

  • The kit favors burst confirms and micro‑dash spacing. Abuse Upperslash as an air route starter, then cash out with Quickdraw chains.
  • The Awakening suite significantly improves threat density; plan your meter for a single decisive sequence rather than multiple partial trades.

New Gamemodes – How They Work and How to Win

Gamemodes start at random intervals in public play. In Private Servers, gem rewards are disabled (drops still possible); PS+ commands can permanently disable modes.

Team Beatdown. Team deathmatch. Most kills or first to goal wins.

Win plan: Stack a bruiser plus a peel support. Deny snowball ultimates by staggering respawns instead of full‑team wipes.

Unseal Sukuna’s Finger. Zone control.

Win plan: Control high ground and displacement tools, not raw damage. Rotate early and burn mobility to touch point first.

Special Grade Threat. Timed boss with contribution‑scaled rewards. Full strategy below.


Special Grade Threat – Shibuya Boss Strategy

Phase 1: Soul Vessels

  • Destroy the vessels linked by red chains. Only chain‑linked targets matter.
  • Use M1s for guaranteed hits. After enough are destroyed, the boss staggers and opens a damage window.

Tips:

  • Bring mobility to survive projectiles like Flame Arrow and to reposition between vessels.
  • In pubs, assign each player a quadrant to avoid redundant pathing.

Phase 2: Damage Windows

  • After stagger, dump damage but watch for ranged punishes and float states. The boss does not hard‑reset on death, so safe chip is fine.

Phase 3: Domain

  • At low HP, the boss domains and restores to full. Fingers are gone; this becomes a moveset duel.
  • Learn the telegraphs. Double‑jump and aerial drift avoid most burst patterns.
  • If your team staggers deaths, you maintain pressure and shorten the final cycle.

Drops and odds:

Top contributor receives +10% drop chance per clear, second +6%, and so on. The reward screen clarifies the final percentage each run.

Cosmetics, Stickers, and Store Notes

New stickers usable during gameplay.

24 emotes, 3 auras, 3 kill effects.

Consider disabling cosmetic spam in competitive scrims if your device is borderline; the destruction rework helps, but visuals still matter on low‑end devices.

Destruction Rework – What Changes In‑Match

Fully reworked and optimized destruction with cleaner visuals and lighter performance cost, especially on low‑end hardware.

Almost all moves had hitbox and destruction behavior revised. Expect some routes to feel different; confirm in the lab before ranked queues.

Character Balance Changes That Matter

Honored One

Can jump immediately after Limitless Rush.

Lapse Blue‑Red Reversal functions in air combos; only works if the victim is ragdolled.

CE Red victim animation polished; domain invader slow buffed.

Impact: Air routes are more consistent and domain defense is stronger. Expect tighter juggle conversions near corners.

Shadow Prodigy

Now properly affected by CE Colour.

Totality and Nue have more endlag.

Impact: Less safe pressure on whiff and on block. Respect counterpokes.

Cursed Fist

  • 8 Black Flash knockback reduced; destruction retuned.
  • “My Brother” no longer teleports back on cast/miss.
  • Kokusen improvements; Piercing Blood destruction updated; Snowfield Domain nerfed; Awakening animation grants immunity.

Impact: More reliable finishers and fairer neutral. Domain strength trimmed to reduce no‑interaction snowballs.

Authentic Love

  • CE Trail now only on swings.

Impact: Minor clarity buff for opponents; slightly less visual noise.

CODES

  • YUJIFREE – FOR 250 GEMS

Global Changes, QoL, and Fixes (High‑Value Highlights)

  • Brand new training dummy.
  • Anti‑team changes: no longer heals kill‑streak users or Mahoraga; grants brief i‑frames instead.
  • Clearer notifications when nearby enemies cannot awaken.
  • Console D‑pad remaps clarified in UI.
  • A long list of domain, movement, and audio fixes, including no more dash‑block, vending machine weld issues, skating loops, and Snowfield voids.
  • Black Flash scene audio and reset behavior corrected.
  • Awakening outfit bugs and CE color applications fixed across multiple kits.

What this means in practice: fewer unintended voids, cleaner domain entries and exits, and more consistent audio/visual feedback during finishers and Black Flash scenes.

Recommended Early Meta Reads

Cursed Fist benefits most from the finisher reliability and Domain variant. Aggressive players should lean into confirm‑to‑finisher flowcharts rather than long neutral scrambles.

Heavenbound (Toji) is strong in the hands of players who can plan weapon economy. Start with Fist as your stable base, condition approaches with Gun, and break space with Katana teleports. Expect the kit to evolve quickly.

The Strongest plays like a burst duelist. Invest in learning Upperslash air starts and time Awakening for a single decisive sequence.


Boss and Gamemode Loadouts

Solo Shibuya Boss: one mobility slot, one burst confirm, one defensive breaker, and a long‑range punish. Save your strongest sequence for stagger windows.

Team Beatdown: run one anchor with peel and one diver. Prioritize trade‑up kills and deny enemy ult timings.
Unseal Sukuna’s Finger: displacement wins matches. Bring knockbacks and denial rather than pure damage.

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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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