Martial Arts has finally been added to Hero Legends, arriving as a fully playable combat style priced at 250,000 cash. What makes it stand out is its dual-kit design. The moves operate one way when used normally and transform into a completely different, far stronger set when you equip Super Strength. This makes Martial Arts the first style in the game to scale its entire moveset around another power you have unlocked, allowing it to hit far above its price point when paired correctly.
This guide breaks down both variants, explains how each move behaves, and shows why players are calling the style broken on release.
How the Dual Variant System Works
Once you purchase Martial Arts, the game checks whether you have Super Strength equipped. If you do, the base animations, hitboxes, and damage scaling of every move shift into a more destructive version. Without Super Strength, the moveset is still functional but noticeably weaker. With Super Strength, the style becomes a high-impact bruiser kit with huge burst windows.
Before diving into the moves, keep in mind:
• Without Super Strength, Martial Arts uses quick, simple melee actions.
• With Super Strength active, every move becomes exaggerated, heavier, and significantly more dangerous.
• The combo routes are noticeably different between the two versions.
Moveset: No Super Strength
When used on its own, Martial Arts relies on traditional hand-to-hand attacks. The style is still fast and clean, but its impact is modest for a 250k purchase. These moves are meant to give you reliable close-range pressure without any major crowd control effects.
Special
A straightforward strike with limited range. It’s functional but doesn’t carry the explosive force players expect. Good for interrupting or opening small gaps, but not game-changing.
Combo
A basic multi-hit chain that creates a simple damage string. The animations are quick enough to challenge lower-level players, but the overall DPS is not particularly impressive.
Heavy
A heavier forward hit that offers slightly more range and knockback compared to the normal combo. Useful for ending pressure but lacks the destructive power found in the enhanced version.
Moveset: With Super Strength Equipped
This is where Martial Arts transforms completely. Once Super Strength is active, every move becomes dramatically upgraded. The visual effects, hitboxes, and power all scale upward, turning the kit into a high-damage, high-range bruiser style. The difference isn’t small. It feels like an entirely separate fighting style, sharing only basic structure with the original.
Special
The special becomes a shockwave clap that behaves almost like a miniature Hulk smash. It throws players, launches teammates if they stand too close, and delivers a wide blast that covers enough area to punish groups. The knockback alone makes this move extremely frustrating for opponents who rely on spacing.
Combo
The combo transforms into an unpredictable pressure tool. You disappear for a moment, then reappear with a hit that catches players who react slowly. The invisibility portion isn’t long enough to disappear from a fight, but it creates timing pressure that works extremely well in duels.
Heavy
The heavy changes into a large ground slam with a far wider radius. It is one of the strongest pieces of the enhanced kit because it hits even when the opponent thinks they’re just outside your range. When chained after a confirmed combo, it chunks health bars quickly.
During testing, the enhanced variant absolutely shredded opponents. In the example fight, the target lost almost their entire health bar in one rotation while the Martial Arts user barely took damage. The heavy slam in particular served as the finisher that ended most engagements.
Key strengths observed:
• Massive hitbox upgrades when Super Strength is active
• Burst potential high enough to erase players with weaker builds
• Flexibility to pressure, reposition, and finish fights in seconds
• High consistency due to short cooldown feel and simple execution
The only real disadvantage is the need for Super Strength to access the full potential. Without it, the moveset feels underwhelming for its price.
Martial Arts enters the game as a dual-identity style: modest on its own, destructive when paired with Super Strength. The price is low enough to make it accessible, but its performance with Super Strength makes it feel like an advanced, almost premium combat style. Players calling it broken aren’t exaggerating; the enhanced moveset hits harder, reaches further, and pressures opponents more effectively than most styles in its bracket.