The Dreadfin update has officially landed in Fisch, and it’s one of those updates where a lot of systems quietly change while also introducing a major new activity. If you just skim it, you’ll miss how impactful some of these changes actually are.
I’m going to walk you through everything in a clear, proper way so you understand not just what was added, but how it actually plays out when you’re in-game.
Dreadfin Apex Hunt Explained
The main feature of this update is the Dreadfin Apex Hunt.
This isn’t something that’s always available. Instead, it works on a timed spawn system. The Dreadfin shows up roughly every 3 hours, which means you can’t just farm it whenever you want. You need to be ready and aware of when it appears.
When the hunt starts, you have a limited window to actually catch it. If you don’t manage to hook and secure it in time, it will simply disappear, and you’ll have to wait for the next cycle.
So realistically, this turns into a timing-based activity rather than a grind. You prepare, wait for the spawn, and then act quickly when it happens.
Tradable & Sellable Items (Big Economy Change)
One of the more underrated but important changes in this update is that certain items are now tradable and sellable.
The items included are:
- Lanterns
- Halos
- Gliders
- Boos
Before this, these items were mostly just collectibles sitting in your inventory. Now, they actually have value in trading and selling.
This change affects how players interact with each other and their inventories. Instead of hoarding everything, you now have the option to move items around, trade them, or turn them into value depending on what you need.
Masterline Mastery (New Progression Layer)
The update also introduces Masterline Mastery, specifically tied to the Masterline rod.
This adds another progression system to work through if you’re using that rod. It gives more purpose to sticking with it instead of switching constantly.
If you’ve already been investing time into the Masterline rod, this just expands on that path and gives you more to build toward.
Invincible Enchant Change (Very Important)
This is easily one of the most impactful gameplay changes in the entire update.
The Invincible enchantment has been moved to the secondary slot.
Previously, using Invincible meant sacrificing your main enchant slot. Now, that restriction is gone. You can use Invincible alongside other enchants at the same time.
This opens up a lot more flexibility in how you build your setup. Instead of choosing between survivability and utility, you can now combine both.
Quality of Life Changes
There are also some solid quality of life improvements that make everyday gameplay smoother.
- You now have an equipment bag, making it easier to manage your gear
- You can favorite items, which helps keep important things accessible
These changes don’t change mechanics directly, but they remove a lot of small frustrations when organizing your inventory.
Bloop Hunt Rework (How It Works Now)
The Bloop Hunt system has been reworked, and it behaves quite differently now.
Instead of the old method, Bloops now spawn through a new system. To trigger the main event, you need to:
- Catch baby bloops
- This gives you a chance to spawn the blue fish
There are also a couple of important restrictions and improvements:
- Bloops can no longer be multi-hooked
- Their timing and behavior have been improved
Overall, this makes the hunt feel more controlled and less chaotic, but also more dependent on proper interaction rather than brute force.
Environment & Feedback Improvements
There are also subtle changes to the overall experience:
- New music has been added
- You’ll now see unique notifications for certain events
These additions make it easier to notice when something important is happening and improve the overall feel of the game while you’re playing.
Rod Changes & Balance Adjustments
A large part of this update focuses on balancing rods, enchantments, and progression systems.
Here’s everything that changed:
- The Master Rod now has a custom reel UI, improving how it feels to use
- The Tryhard enchantment has been buffed to give +50,000 kg
- Demand parts are now slightly more common
There are also some adjustments to progression and balance:
- The Tryhard rod quest now requires Hasty instead of Invincible
- Dusk Wire mastery has been made easier
- Dusk Wire has been balanced to better fit early-game use and avoid excessive control
- Sprint Binder mastery has also been made easier
- Rod passive abilities have been reworked
All of these changes together make progression smoother while also adjusting how powerful certain setups are.
Extra Additions
A couple of smaller additions were included in this update:
- The fan art board in Moosewood has been updated
- There is now an admin relic that you can obtain by attending weekend events
These aren’t core gameplay features, but they add a bit more activity and interaction to the game world.
New Code
There is one code available with this update:
Code:
NewIslandSoon
You can redeem it in-game to receive rewards.
The Dreadfin update isn’t just about the new Apex Hunt. While that’s the main attraction, a lot of the real impact comes from the smaller system changes.
Moving Invincible to a secondary slot, reworking Bloop Hunts, and adding tradable items all shift how the game is played on a day-to-day basis.
It’s one of those updates where everything feels a bit smoother, more flexible, and more connected once you spend some time with it.