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Final Stand Remastered Beginner Guide – Trello & Wiki LInk

Robert Altman by Robert Altman
October 19, 2025
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A practical, no-nonsense walkthrough to get you from spawn to comfortable power level on Day 1. Covers races, early quests, efficient leveling, raids, stats, useful gamepasses, and survival tips so you don’t waste time learning the hard way.

Final Stand Remastered Beginner Guide – Trello & Wiki

Talk to Chi-Chi at spawn and complete her starter quest chain (kill small snakes → deliver lunch to Gohan). These early quests give easy XP, basic moves, and teach movement/interaction.

Pick up all green (one-time) quests in the starter town and finish them before moving on — they give the best early XP per minute.

Buy one good key move when you can (Death Beam or Destructor Disc recommended). These are the moves that carry you through early mobs.

Avoid dying — you lose XP and Zeni on death, which slows progress more than a difficult fight will.

Races

Races dramatically change playstyle. You cannot change race on the same character, so choose with your intended playstyle in mind.

Good Day-1 choices

Frieza — excellent for raw damage and key damage scaling; strong early DPS.

Majin — versatile, good absorption mechanics and useful early abilities like Gum Gum Pistol on some subtypes.

Android — sustain-focused; absorbs key damage and converts it to health, making solo content easier.

Namekian / Yardrat subraces — Yardrat subrace with Instant Transmission is huge quality-of-life if you can get it (free teleport). Other Namek types often get useful skills.

Races to avoid on Day-1

Human — their form unlocks properly at level 150; they’re weak until very late.

Jiren — conceptually strong, but current form drain and timing issues make it unreliable early unless you understand the meta.

Tip: If you plan to grind fast and want safe early progression, Majin or Android are solid picks. If you want high burst and can play more aggressively, pick Frieza.

Movement, controls, and quality-of-life

Nimbus is worth it if you can afford it — flying speeds up questing and map traversal.

Change keybinds in Settings if default feels awkward.

Learn how double jump, dashes, and dodge mechanics scale with speed — early speed investment adds extra dodges and longer M1 chains.

Don’t fly for quests that explicitly forbid it (some Piccolo orb quests fail if you fly).

Stats & where to spend early points

Priorities for early game (what you actually feel):

Keymax / Key (mana) pool — visible early returns: bigger pool = more sustained skills.

Speed — tangible benefits: movement, extra dodge count, longer M1 chains.

Strength / Melee — if you play melee; otherwise deprioritize.

Health Max & Resistances — surprisingly low early impact according to experience; invest only after you understand encounter damage.

Key Resist / Melee Resist — lower priority early; forms and gear often provide mitigation later.

Rule of thumb: invest where you feel a direct combat difference (Keymax and Speed) before dumping points into passive mitigation.

Efficient leveling path (solo)

Finish all green one-time quests in starter area.

Do blue daily quests each day (they refresh every 24 hours). These are reliable XP.

Use quest hubs: Piccolo chain (orb quest) and the series that branches into later Piccolo/dojo quests for strong XP reward and important unlocks.

Do world tournament fights or spar with a friend for quick XP if you need movement-based leveling.

Repeat dungeons and raids off cooldown — they give big XP spikes.

Time chamber (paywalled): very high XP if you have it, but use it after you exhaust normal sources or when you’re ready to burn an hour.

Raids & dungeons — beginner strategy

Trunks raid (Bulma quest): very good XP and repeatable every few hours. Join a full party if possible. Spam beams and keep participation active to get credited.

Gorilla/Bear dungeon: easy, soloable later; grind keys to spawn boss and repeat for capsules and drops. Cooldown ~3 hours.

Cybermen / Super Cybermen raid: harder, needs coordinated party; focus single-target burst on named elites and manage adds quickly.

High-end raids: require level 100+ and group coordination. Don’t attempt alone.

Raid tips

Always talk to the starter NPC (e.g., Bulma) before joining the raid for the XP credit.

If someone is clearly carrying, avoid unnecessary risk; you can leech XP but dying often gives no reward.

Use Senzu beans in raids for clutch heals.


Capsules, scanning, and collectibles

Scan NPCs and grind the ones with research progress (e.g., Chi masters) — once you finish their research you get capsules that are useful.

Capsules can grant passive benefits like extra dashes; equip and charge them from the Equipment → Charge Capsule menu.

Prioritize scanning and completing capsule research for NPCs that are common in early zones — those give the best return.

Moves, mastery, and progression

Move mastery: the more you use a move, the more it levels — mastered moves can change or get stronger. Use your core moves often.

Recommended buys:

Death Beam — great early game ranged damage.

Destructor Disc — high single target damage.

Launcher — excellent combo extender when you can buy it at the required level (usually around level 20).

Dirty Fireworks — guard breaker and useful in PvP.

Transformation mastery: stay in your form often to train it; that reduces key drain and improves form stats over time.

Gamepasses & paid items — what’s worth it on Day 1

Black move set / Hit move set: if you can only afford one, Black move set is the best early purchase; strong core moves.

Double XP boosts: stackable (up to 75% with three purchases). Great for sprint leveling sessions, and they apply to your whole party.

Time Chamber: huge XP for the hour but limited and expensive; use it strategically after questing.

Nimbus: small convenience purchase that pays back in time saved.

Survival & money management

Avoid dying; XP & Zeni losses are nontrivial. If a fight gets risky, disengage and regroup.

Pick up Zeni drops and town chests as you go — they accumulate.

Buy only essential moves and a few cosmetic/drip items until you have steady income.

Beginner daily checklist

Complete all blue daily quests (kill lists, pickups, races, time trials).

Run available raids/dungeons off cooldown.

Scan and progress capsule research for NPCs in your current zone.

Do world tournament or spar to finish daily level quests.

Spend any earned Zeni on core moves or a Senzu bean for raid usage.

Example early build suggestions

Frieza — Ranged Burst

Stats: Keymax > Speed > Key damage

Moves: Death Beam, Destructor Disc, Launcher (when available)

Playstyle: Kite with beams, use launcher to extend combos, avoid face-tank situations.

Majin — Sustain/Hybrid

Stats: Keymax > Health (moderate) > Speed

Moves: Gum Gum Pistol (if available), beam for range, guard breakers for close combat

Playstyle: Absorb and heal, play safer and capitalize on sustain.

Android — Tanky Solo

Stats: Keymax > Health > Strength (if melee)

Moves: High durability key moves, beam to pull agro, isolation fights for safer clears

Playstyle: Take hits, outlast enemies, use absorb to replenish.

Trello & Wiki LInk

n/a

Common Day-1 mistakes to avoid

  • Spending all your Zeni on cosmetics or nonessential items early.
  • Trying top-tier raids solo without adequate level/gear.
  • Flying during quests that explicitly forbid flying — you’ll fail and waste time.
  • Ignoring capsule research — many useful passive benefits come from scanning.
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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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