Rogue is a hero that focuses on high projectile attacks with critical chance, critical damage, and a whole lot of shadow clones as his main focus on damage. His ability to avoid taking damage makes him very elusive. He can, with a bit of luck, do matches without picking up the armor card. Rogue can be played every chapter in the game.
Cup Heroes Rogue Build Guide – Perks, Decks, Gear, Load Out
DECK CARD CHOICE
(work on high attacks and clones, clones, clones)
-always 1st : clones can copy hero skill cards (absolutely first), armor card (if needed)
-priority a: bonus projectile, shadow spawn
-priority b: crit chance, crit damage, ricochet, attack
(after chapter 170, use these cards)
-always 1st : clones can copy hero skill cards (absolutely first), armor card (if needed)
-priority a: bonus projectile, shadow spawn
-priority b: ricochet
PERK CHOICE
(mainly utility picks but are essential for gameplay)
-talent: split shot
-skills: fan of knives
-perma card: fire bonus projectile OR shadow clone
-all heroes bonuses: all of them
-ultimate card: absolutely essential
(after chapter 170, use these perks)
-talent: balls bag
-skills: fan of knives
-perma card: fire bonus projectile OR shadow clone
-all heroes bonuses: all of them
-ultimate card: absolutely essential
GEAR CHOICE
(high damage, build critical chance from deck)
-weapon: rogue (for extra projectile)
-ring: warrior (for extra projectile and life steal)
-helm: collector (for armor card)
-chest: warrior (damage and armor penetration)
-gloves: warrior (damage and passive bonus)
-boots: warrior (damage and bonus first attack)
(high critical chance rogue build, need less critical chance cards)
-weapon: rogue (for extra projectile)
-ring: warrior (for extra projectile and life steal)
-helm: collector (for armor card)
-chest: rogue
-gloves: rogue
-boots: rogue
(after chapter 170, build this)
-weapon: rogue (for extra projectile) (warrior if cant get life steal cards)
-ring: rogue (for headshot)
-helm: collector (for armor card OR ultimate card at start)
-chest: defenders (extra defense)
-gloves: tactician (free skill reroll and cheaper cards)
-boots: collector (increased ball economy