Mammon is a hero that has many tools as his disposal. He has high projectile, attacks per projectile, critical attacks, and drains to absolutely delete enemies. He has multiple ways to make quick work out of his enemies. He is also the only hero in the game with a passive innate lifesteal. Mammon can be played every chapter of the game
Cup Heroes Mammon Build Guide
DECK CARD CHOICE
(work on high attacks and critical opportunities)
-always 1st : armor card
-priority a: bonus projectile, spin attack, ultimate
-priority b: crit chance, sword size, lifesteal, attack
PERK CHOICE
(taking advantage of % damage. all perks ok after ch. 170)
-talent: multipliers boost
-skills: steal life
-perma card: spin attack
-all heroes bonuses: all of them
-ultimate card: very good
(after chapter 170, use these cards)
-always 1st : armor card
-priority a: bonus projectile, spin attack, ultimate life drain
-priority b: crit chance, sword size
GEAR CHOICE
(high damage, build critical chance from deck)
-weapon: rogue (for extra projectile)
-ring: warrior (for extra projectile and life steal)
-helm: collector (for armor card)
-chest: warrior (damage and armor penetration)
-gloves: warrior (damage and passive bonus)
-boots: warrior (damage and bonus first attack)
(high critical chance rogue build, need less critical chance cards
-weapon: rogue (for extra projectile)
-ring: warrior (for extra projectile and life steal)
-helm: collector (for armor card)
-chest: rogue
-gloves: rogue
-boots: rogue
(after chapter 170, build this)
-weapon: rogue (for extra projectile)
-ring: rogue (for headshot)
-helm: collector (for armor card at start)
-chest: defenders (extra defense)
-gloves: tactician (free skill reroll and cheaper cards)
-boots: collector (increased ball economy