Eiva is a hero that focuses on incredibly high projectile damage. The amount of hits she can produce, plus the aoe she can provide, means that nothing can stand in her way. She is known as the railgun queen. Healing and staying alive is not an issue for her, if you play her right. She has multiple fun playstyles that either focus on pure damage or critical damage. Eiva is considered to be on par or the second best hero in the game. Eiva can be played every chapter in the game
Cup Heroes Eiva Build Guide – Perks, Decks, Gear, Load Out
DECK CARD CHOICE
(your wisps are calling for you)
-always 1st : armor card
-priority a: attacking wisp amount, multiattack chance, extra target
-priority b: attack bonus per wisp, heal on wave start, (gold critical damage if going critical route)
(after chapter 170, use these cards)
-always 1st : armor card
-priority a: attacking wisp amount, multiattack chance, extra target
-priority b: defense, heal on wave start
PERK CHOICE
(mainly utility use, can be applied even after chapter 170)
-talent: healing tide OR extra balls
-skills: dodge
-perma card: attacking wisps
-all heroes bonuses: all of them
-ultimate card: not good (get only if you want the stat bonuses)
GEAR CHOICE
(high damage, lots of pew pew)
-weapon: rogue (for extra projectile)
-ring: warrior (for extra projectile and life steal)
-helm: collector (for armor card)
-chest: warrior (damage and armor penetration)
-gloves: warrior (damage and passive bonus)
-boots: warrior (damage and bonus first attack)
(high critical chance rogue build)
-weapon: rogue (for extra projectile)
-ring: warrior (for extra projectile and life steal)
-helm: collector (for armor card)
-chest: rogue
-gloves: rogue
-boots: rogue
(after chapter 170, build this)
-weapon: rogue (for extra projectile)
-ring: rogue (for headshot)
-helm: collector (for armor card)
-chest: defenders (extra defense)
-gloves: tactician (free skill reroll and cheaper cards)
-boots: collector (increased ball economy)