In this post, we will show you the Clash of Destiny Beginner Guide. You will also learn about What’s the best way to get better gear and what hero is best to reach lvl 50 Endless.
Clash of Destiny Beginner Guide – Best Gear & Hero
Gears
What’s the best way to get better gear?
Money. Otherwise:
-level up hunters, so you can obtain chests from the total hero level.
-purchase a vip gives you +1 item rarity in drop, which is huge.
-level up heroes to upgrade second +1 rarity buff from reaching lvl 50 in endless after reaching total heroes lvl 300.
-reach league 15 in pvp to buy +1 rarity bonus for 5000 pvp currency.
Bonus tip: Best long-term tactic is to hold your chests and Season Pass chest unopened untill you get those
2(f2p) or 3(p2p) rarity bonuses, after that, the item boost is crazy big.
For example: there is an ultra chest every 46 THL that can drop up to legendary. With +3 bonuses you would get mythic ++ instead. ( 1 mythic ++ is equal to 27 legendary items).
You need gold for upgrades. Best way in mid/late game would be selling items from daily dungeon farm. Before that. Getting vip, doing daily quests and increase your total hero level for gold and chests rewards is best way.
Hero
What hero is best to reach lvl 50 Endless?
a) Hunters with soul/flesh eater perks. With them, you can allow your ATT and HP infinitely, getting ba onus after every enemy kill. In this tactic, you wanna max out Eaters and initiative. Against bosses, an easy early tactic is Poisoner with poison talisman, it deals massive damage. For example: Blade Master, Poisoner, Warlock.
b) Meat tank tactic. Use a hero with a flesh eater (HP bonus per kill) and damage reduction/dodge. This way, even with lower initiative, you can kill enemies before they kill you. For example Blade Master, Lumberjack, and Warlock. Warning. Goblin Assasins love to destroy your run.
What should i focus on in the early game?
-Buy VIP, if your wallet allows you. The +1 rarity is really huge.
-Level up heroes to 300, then beat lvl 50 endless for +1 rarity bonus,
-Reach league 15 in pvp and buy +1 rarity bonus upgrade for 5000 pvp currency(Tip: use 2v2 pvp mode because you have more currency and because you can get pvp currency even if you lose the fight, but you will kill at least 1 enemy). After that, buy only Initiative upgrade till max 25 levels. Then dmg red is highly recommended because bots’ stats scale with your upgrades and DR is capped at 50%.
-Beat as many campaign maps as possible, then beat at least lvl 3 boss in COOP Bosshunt. If you do it before opening hoarded chests, you can drop more talismans ( you can’t get them from fusion random items, so it’s huge in early),
-Do 3x COOP Bosshunt daily for bonus XP,
-Don’t use talismans to do random items forge. Use talismans only to forge talismans. 3 same talismans = 1 same talisman with higher rarity. 3 random talismans = 1 random talisman with higher rarity.
Main hand and hand items can provide extra AP (max 2 per piece).
In-game status effects.
Bleeding – deals damage at the end of the round. Target with bleeding can’t heal or regen. Last 1 round. The chance to apply and round limit is increased by every gear with bleeding that is equipped. :avatar_BloodSeeker:
Poison- Deals damage at the end of the round. Last 2 rounds. :avatar_Poisoner:
Burn- deals initiative damage at the end of the round. Last 1 round. :avatar_Crossbowman:
Freeze – deals initiative damage and slows target. Last 1 round. :avatar_Archer:
Curse -deals damage to the target every time he uses Action Point. Last 1 round. :avatar_Warlock:
Lighting – deals damage to all enemies when you use Action Point. :avatar_Monk:
Armour crushing – increases the damage the target receives. Last 1 rounds. The chance to apply and the value of armour crushed is increased with every gear piece equipped. Max 100% Armor crush debuff. :avatar_KungFu:
Weakness – Reduce damage target deals. Lasts 3 rounds. It can increase the same as armour crush. :avatar_Berserker:
Disease – same as weakness, but without round time, so last infinitely. :feelRatsMan:
Rage – increases 10% dmg for every 10% lost HP. :avatar_WildSpearman:
Stun – reduces target AP in the next round by 1. Ap can’t drop below 1. :avatar_Lumberjack: