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Chainsaw Man Devil Heart ITEM STORAGE Update 5 – Codes

Robert Altman by Robert Altman
October 13, 2025
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The wait was long, but this update delivers. Packed with new content, long-awaited fixes, and massive QoL changes, this is the most polished version of CSM:DH yet.

Chainsaw Man Devil Heart ITEM STORAGE Update 5 – Codes, Logs

 

NEW HUB — Public Safety HQ

A massive addition for Public Safety members only.

This new hub area serves as a convenient gathering zone where all major NPCs are located in one place — making grinding and upgrades smoother than ever.

But that’s not all. Beneath the HQ lies a web of secrets and hidden interactions waiting to be uncovered.

MASSIVE NEW FEATURE — ITEM STORAGE SYSTEM 🚨

The most anticipated system yet has arrived.
You can now store and withdraw any item — contracts, melees, hearts, consumables, and more.

  • No restrictions. Total flexibility.
  • Buy extra pages to expand your storage capacity.
  • Portable Storage Gamepass: Access your stash anytime, anywhere.

This feature comes with a complete backend rework for Hybrid and Fiend storage — eliminating countless bugs and issues from past updates.

TOGGLE SUIT GAMEPASS (75 Robux)

Finally — no need to unequip your entire outfit.
The new Toggle Suit Gamepass lets you turn your suit on or off directly from the settings menu, with zero delay.
Perfect for quick transformations and a cleaner style.

SKILL TREE ADJUSTMENTS + NEW SKILLS

The entire skill tree UI has been overhauled for clarity and flow.
Several existing skills, including Blood Regen, now have reduced costs.

New Skills:

  • Ghoul I & II: Consume bodies faster.
  • Feral Frenzy: Gain a short burst of speed after consuming a body.
  • Stand Your Ground: When you take heavy damage in a short time, gain an 85% defense boost for several seconds.

These additions make survivability and tempo more dynamic than ever.

UI & VISUAL REWORKS

Everything feels cleaner, smoother, and more modern.

Key improvements include:

  • Redesigned mobile interface for better navigation.
  • Updated boss timer, combat status, EXP indicators, and devil heart notifiers.
  • Overall aesthetic polish and animation updates.

FULL CONSOLE CONTROL REWORK

Console players — this one’s for you.
You’ll now feel fully in control, with intuitive combos, fluid camera movement, and tighter responsiveness.

NEW CONTRACT: CLAW SLASH

A stylish new Contract Skill joins the roster.

Claw Slash: Dash forward and slash your target, causing bleed, knockdown, and medium damage.
Fast, aggressive, and perfect for chain pressure plays.

THE FLYING FIENDS BUG — FINALLY FIXED

After endless frustration and chaos… it’s over.
The Flying Fiend glitch is finally fixed.

No more random sky launches.
No more floating NPCs.
Just smooth combat — the way it should’ve been.

MISC UPDATES & FIXES

NPC Updates: Anna now has more dialogue; 2 new NPCs added to Public Safety Hub.

Removed Cosmetics: Summer Ears & Half Skull Mask gone from shop.

Data Stability: Full backend rework — no more rollbacks or data wipes.

Fiend System: Now ends safely when HP and blood deplete (no instant death).

Shark Head Bite: Buffed visuals and smoother activation.

Three new emotes: Sway, Rock’n’Roll, Bunny (two feature props).

New Codes (and Some Retirements)

Redeem these for quick boosts:

  • MyTimeToGrind — x2 EXP for 30 mins
  • LOVEKOREA — 15,000 Yen
  • FreeLevelsPlox — 69 Yen + 125 EXP

Retired Codes: SorryWrongUPDTime, AuraFarmer

BUG FIXES

Countless issues resolved, including:

Visual keybinds & menu controls

Mobile backward running speed

Gacha Devil black screen

Burn/Bleed effects on NPCs

Violence & Shark Fiend defense buffs

Makima spawn delay

Yakuza punching + knives bug

Clothing shop lockout

Ghost Choke cooldown

Nail Sword hit detection

EXP from codes now working correctly

New VFX for strong attacks & punches

Three new combat soundtracks

Map adjustments for Sewer Raid & Makima battle

Exclusive rewards added for major bug reporters

BUFFS & NERFS OVERVIEW

Shark Dive (Fiend)

  • Damage: 11 âžœ 16
  • Cooldown: 13 âžœ 18
  • Ragdoll Time: 0.5 âžœ 1.25

Angel Feather Barrage

  • No longer dodgeable
  • Cooldown: 20 âžœ 19

Bomb Fingers

  • Now dodgeable

Chained Range: 58 ➜ 50

Nail Sword

  • Curse Speed: 60 âžœ 80
  • Curse Duration: 0.3 âžœ 0.5
  • Self Damage: 10 âžœ 18

Whip

  • M2 attack now leaps forward

Gauntlet Fist

  • Damage: 3 âžœ 5
  • Now parriable

Kon

  • Cooldown: 30 âžœ 25

Shield Skills

  • Skill 3 CD: 140 âžœ 100
  • Skill 1 DMG: 10 âžœ 17
  • Skill 1 Range: 3 âžœ 4

This update closes a major chapter for CSM:DH — one that cements it as a polished, feature-complete experience for fans and newcomers alike.

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A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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