This update drops a heap of evolved units and fusion-style mechanics that change how you build for infinite modes, boss farms, and kill-scaling runs. Below I’ve condensed the showcase into an actionable update guide: what each new unit does, how they scale, upgrade priorities, best modes to use them in, and quick tips so you can slot them into your runs immediately.
Unit breakdowns, what matters, and how to use them
Gogeta / Fusion Tango branch
What matters
Cone AoE with shred and strong burst.
Friendly rivalry: chance to follow up that guarantees crit and applies hemorrhage.
Kill-scaling: permanent damage increases based on kills (huge for infinite runs).
Fusion meter: charges during combat, grants layers of crit/crit-damage, super-crit chance and summons; at thresholds his mechanics redirect summon buffs to himself.
How to use
Slot on maps where you can steadily farm kills (nightmare/infinite maps).
Prioritize upgrades that unlock the fusion meter thresholds and follow-up mechanics.
Pair with high-clear summons or units that create consistent mob numbers so his kill-scaling ramps quickly.
Upgrade priority
Follow-up / crit upgrades
Meter thresholds (50 / 75 / 100) to unlock super-crit and summon redirection
Clone/after-image upgrades if you want sustained AoE DPS
Best modes
- Nightmares, infinite maps, boss maps where kill-scaling stays intact.
Goku Black & Zamasu — The Absolute Deity
What matters
Stun-redirect / tank role that absorbs stuns and converts them into massive damage gains (Agonizing Growth).
Clone system: missing crits can spawn clones which then trigger follow-ups and effects.
Pure Evil passive: enemies in range take increased damage from all sources; this is a powerful aura for group compositions.
How to use
Use as a front-line presence to protect glassier units while simultaneously amplifying team damage.
Let him be at the center of your composition so his aura and clone follow-ups benefit other nukers.
Upgrade priority
Unlock “dimensional rift” / clone mechanics
Max Agonizing Growth (damage per second while stunned)
Ability (God Obliterator) for repeated nuke windows
Best modes
Boss maps where his aura increases total team DPS, arena/infinite where clones scale.
Ein / King of Darkness (Overlord)
What matters
Huge passive ramp while idle — highest single-target scaling if left alone to charge.
Unlocks various spells randomly on upgrades (black hole, poison, acid arrow, etc.) — gives unpredictable but often very high damage utility.
Abilities include meteors, black hole, high-multiplier first-hit mechanics against mini-bosses.
How to use
Best on slower-wave comps or maps where you can let the unit idle and ramp up damage.
Because spells are somewhat RNG per upgrade, test to see what spells you unlocked and build synergy (e.g., if you have poison + black hole, focus on sustain and DoT amplification).
Upgrade priority
- Passive ramp caps (so the idle damage grows)
- Spell unlock upgrades (to guarantee a strong toolkit)
- Meteors / black hole abilities for boss windows
Best modes
- Infinite maps and nightmare runs where ramp time is available.
Simon / Shimone Digger (Mech unit)
What matters
Pilotable mech that replaces his attacks with the mech’s; players can “enter” and control for percent-HP damage boosts.
Percent current-HP damage scaling makes him absurdly strong in very long runs (uncapped scaling).
Has a huge drill nuke at end-tier upgrades (10 trillion-ish in showcase), making him a true infinite-mode power pick.
How to use
- Great for players who like interactive runs — hop in the mech during boss windows for massive damage.
- If playing AFK, even mech’s passive still drains enemy HP effectively thanks to the percent-HP scaling.
Upgrade priority
- Pilot/mech interaction upgrades that boost percent-HP damage
- Drill nuke and higher-tier ability unlocks
- Range / spiral power to increase passive scaling
Best modes
- Infinite maps, farm runs that allow you to occasionally pilot during boss waves.
General build & synergy tips
- Pair rampers with fast-firing AoE: units that create consistent kill flow let kill-scaling mechanics (Gogeta, King of Darkness) reach their peak constantly.
- Use aura/tank units to center compositions: Goku Black’s aura and stun-redirect want to be in the heart of the comp to maximize team damage.
- Balance cost vs. benefit: many of these evolved units are expensive to place — use farms or early-income generators so you can afford initial deployment and upgrades.
- Prioritize ability windows: many of these units have high-impact nukes; save or time abilities on boss spawns and wave spikes for maximum effectiveness.
- Infinite meta: most of these shine in infinite/nightmare contexts because of their ramping mechanics and unbounded scaling — don’t expect them to be equally strong in short, burst PvP maps.
Farming and upgrade economy advice
If you’re chasing Godly Rimuru or other event materials, use a hybrid approach:
Coronation Event runs for unlocking true dragon / event units.
Candy Bowl Defense & infinite maps for AFK coin, capsules, soul chests, and cosmic essence.
Focus your resources on one or two of the new evolved units first; they’re expensive and require heavy upgrade investment to hit their “infinite” potential.
If your goal is farm efficiency (coins/essence), Simon (mech) and Gogeta (kill-scale) provide excellent returns once upgraded because they accelerate wave clear and kills per time.