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[ALPHA] Absolvement Beginner Guide Wiki –

Robert Altman by Robert Altman
October 18, 2025
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Absolvement is an upcoming Action Dungeon Crawler RPG currently in early development and open playtest on Roblox. The game blends deep progression systems, roguelike mechanics, and a unique permadeath structure that rewards smart decision-making.

If you’ve ever played Deepwoken or Rogue Lineage, this game will feel familiar — but Absolvement simplifies the early grind and introduces its own soul-based upgrade system.

[ALPHA] Absolvement Beginner Guide Wiki

Character Creation

When you first load into the game, you’ll see four character slots, with three available for free and one unlockable via Robux.

Customization Options:

Race Selection:
Each race offers distinct buffs and debuffs. For example:

+20% Shadow Damage, -10% Max Health

Or no bonuses at all for a neutral build.
Choose based on your preferred combat type.

Skills:
Your initial skill choice doesn’t matter too much. All skills can be unlocked later using Shards, so pick what looks interesting.

Fast-swing builds: Try Rapier or Katana.

Heavy hitters: Go for Greatsword or Hammer.

Sins (Flaws):
Similar to “flaws” in Deepwoken. You must choose one.
Recommended beginner sins: Pride or Theft — these have minimal gameplay downsides compared to Greed or Sloth.

Once you finalize your character, you’ll spawn into the starting zone.

Core Mechanics

Permadeath:
You start with 3 lives. Each death removes one life, and reaching zero wipes your character. Play carefully — death has permanent consequences.

User Interface:

  • Red Bar: Health
  • Right Circle: Roll cooldown
  • Left Circle: Parry cooldown
  • Blue Bar: Mana
  • Inventory: Double-click to move skills around your hotbar.

You can access keybinds from the top-left settings to adjust controls. The default setup works fine, but rebinding parry and dash to comfortable keys helps immensely.

Soul System & Progression

The Soul Tree is your main progression system.

Currencies:

Gold: Standard in-game money used for merchants and upgrades.

Soul Fragments: Earned by wiping characters. Used to purchase skill points (500 fragments = 1 skill point).

Void Fragments: Used for vanity items and cosmetics.

Soul Tree Perks:
Each slot has a unique Soul Tree path you can enhance permanently. All buffs are slot-wide, meaning they persist across your runs.


NPCs & Town Area

Valerinth (Quest NPC):
Pick up early quests like “Open 5 Chests” or “Defeat 10 Enemies.” Simple tasks that help you earn gold and experience.

Merchants:

Sell items such as crystals and artifacts for gold.

Buy consumables for healing and buffs.

Blacksmith:
Upgrades your armor and weapon damage.

Barber:
Customize your character appearance (50 gold per change).

Vanity NPC:
Trades Void Fragments for cosmetics.

Crystals and Moves

Your abilities come from Crystals found in dungeons.
Each Crystal has an element type (e.g., Shadow, Nature, Wind) and rarity (Common, Rare, Mythical).

How to Use Them:

Collect Cracked Crystals from chests or enemies.

Combine three of the same rarity for an upgraded version.

Crush higher-tier Crystals into multiple lower ones if needed.

Visit the Crystal Trader NPC to:

  • Convert one element to another (e.g., Nature → Shadow).
  • Sell unwanted crystals (low profit, not recommended).

This allows you to build elemental loadouts (Shadow, Fire, Nature, Wind) and specialize over time.

Inventory & Potions

Your inventory holds weapons, artifacts, and consumables.

Artifacts:
Rare drops with a 0.5% chance from chests.
Provide passive effects or buffs.

Potions:
Equip potions in your hotbar. Hold V to open your potion wheel and select one. Potions restore health or apply elemental buffs.

Entering Dungeons

To start a dungeon:

Click the Globe icon (top left).

Create or join a party (up to 5 players).

Choose Private or Public mode.

Optionally enable Hard Mode (not recommended early).

Inside the Dungeon

Once inside, hit “Start Layer” to begin.
You’ll see a mini-map (press M to zoom).

Map Symbols:

  • Orange Squares: Doors to new rooms
  • Red Squares: Stairs or ladders to different floors

Enemy count scales based on party size and difficulty. Early dungeons are simple — good for learning combat basics.

Combat Basics:

  • F: Parry
  • Right Click: Heavy attack
  • Shift + Direction: Roll
    Parrying well-timed attacks regenerates stamina and opens enemies to counterattacks.

Cards and Potentials

After each fight, you’ll choose a Card — your main progression mechanic within dungeons.

Cards can grant:

  • Elemental bonuses (e.g., +7% Shadow Damage)
  • New passives (Potentials)
  • Stat upgrades (Health, Damage, Mana)

Higher dungeon levels introduce debuff cards, making each run more strategic.

Dungeon Events & Secrets

1. Merchant Rooms:
Small orbs found mid-run where you can sell items or buy potions.

2. Devil Deals:
Grant powerful rewards at a cost.

  • Wealth: Random gold.
  • Power: New weapon (one rarity higher).
  • Fortune: Increases mythical card rate but adds a debuff.

3. Simon Says Challenge:
Memory puzzle with three difficulty tiers. Completing it rewards an orb; failing spawns enemies.

4. Offering Fountains:
Trade health or stats for rerolls and buffs. Example: Lose 15 HP for +15% elemental power over five dungeons.

Boss Fights

Each dungeon ends with a random boss encounter. There are currently four major bosses and several minibosses.

Example: Stone Watcher

  • Avoid parrying — his timing is deceptive.
  • Roll through his attacks instead.
  • When rocks orbit him, he’s shielded; wait it out.
  • Dodge his triple stomp by rolling toward him on the third hit for a free combo window.

Bosses stagger when their yellow bar fills, creating a burst window for your strongest attacks.

Rewards and Leveling

After a clear, you’ll earn:

  • EXP based on dungeon difficulty and completion speed.
  • Stat Points for upgrades.
  • Contribution Score (helps measure party performance).
  • Full Clear Bonus for defeating all enemies in a run.

Higher dungeon tiers grant rarer cards, crystals, and artifacts.

Absolvement is shaping up to be a promising roguelike dungeon crawler with permadeath tension, loot-based progression, and party-driven gameplay. While still in early playtest, it already offers a strong foundation for RPG fans who enjoy mastering timing and resource management.

The combination of card-based power-ups, elemental builds, and risk-reward dungeon events gives Absolvement the depth to stand alongside Roblox’s best action RPGs.

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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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