Update 5.5 Part 1 brings one of the most impactful combat-focused additions A Universal Time has seen in a while. Beowulf isn’t just a new ability, it’s the opening move of the Devil May Cry crossover and sets the tone for how aggressive, skill-heavy these specs are going to be going forward.
This guide breaks down what Beowulf actually is, how to get it without confusion, how the new DMC systems work, and what changes in the overall gameplay loop because of this update.
Beowulf
Beowulf is an EPIC-tier ability inspired directly by Devil May Cry’s hand-to-hand combat style. Instead of relying on long-range gimmicks or screen-wide effects, Beowulf is all about close-range pressure, precision timing, and raw damage. Every move revolves around punches and kicks that feel deliberate rather than flashy, rewarding players who stay aggressive and manage spacing well.
In real gameplay, Beowulf shines in sustained fights. You’re constantly moving forward, chaining hits, and forcing opponents to react instead of resetting neutral. It feels heavier than most abilities, but that weight is intentional and becomes an advantage once you learn its rhythm.
How to Obtain Beowulf (Step-by-Step)
Getting Beowulf is straightforward but time-consuming, especially for newer players.
First, head to West Park and speak to Devil Vergil. Interacting with him unlocks the Beowulf quest, but you’ll need 1 million UShards and UCoins to start it, so make sure you’re prepared before going in.
Once the quest is active, you’ll be tasked with defeating 100 Thugs. This is pure grind with no shortcuts, so efficiency matters. Use fast-clearing abilities, focus on spawn-heavy areas, and don’t waste time fighting unnecessary targets.
After finishing the requirement, return to Devil Vergil and Beowulf will be granted instantly. There are no extra RNG steps, no item drops, and no additional conditions.
Devil Vergil and the DMC Shop Explained
Devil Vergil isn’t just a quest NPC. He also introduces the DMC Shop, which is a completely new system exclusive to Devil May Cry content.
The shop acts as a central hub for all current and future DMC-related abilities, subpowers, and items. As more specs become available through free-to-play methods, they’ll be added here rather than scattered across the map.
Access to the shop is tied directly to Devil Vergil, so West Park becomes an important location moving forward.
Crimson Orbs – New DMC Currency
Crimson Orbs are a brand-new currency created specifically for Devil May Cry content.
You earn Crimson Orbs by defeating NPCs while using a DMC spec, currently Beowulf or Vergil. Normal abilities won’t generate them, so once you commit to DMC content, you’re encouraged to stay within that ecosystem.
These orbs are spent exclusively in the DMC Shop, making them a closed-loop progression system. This design keeps DMC content balanced and prevents older farming methods from instantly bypassing progression.
Premium Shop Changes You Should Know
The Premium Shop received a major update alongside Beowulf.
Beowulf has been added as an EPIC ability, while Vergil enters as a LEGENDARY ability, clearly positioning him as a higher-end spec. In addition, the Mirage Blades subpower set has been introduced, containing five individual blade-based abilities that expand ranged pressure options for Vergil users.
There’s also a new Abilities tab, making it much easier to track what’s available without digging through menus.
Important Miscellaneous Changes
Several system-level changes quietly impact how AUT plays now.
There’s a new warning prompt when using items that wipe your current ability, which helps prevent accidental losses. UShards now have a hard cap of 100 million, and anything above that is converted into excess shards. These excess shards currently can’t be earned through gameplay, only through developer products, so managing your currency matters more than before.
A new gameplay setting allows players to toggle armor indicators, which is especially useful in PvP when dealing with tanky or hyper-armor-heavy specs.
Locke Balance Changes Breakdown
Locke received multiple buffs aimed at making it more consistent and threatening.
Rush Attack now moves faster across all variations, improving its ability to close gaps. Electric Strike received a larger vertical hitbox, now grabs on hit, and applies increased stun, making it far more reliable in real fights. Kinetic Charge also benefits from a vertical hitbox increase and smoother movement, reducing whiffs during fast-paced engagements.
Overall, Locke feels more fluid and less punishing to use, especially in aerial combat.
Beowulf is not a beginner-friendly ability, but it’s one of the most satisfying specs AUT has introduced in a long time. If you enjoy aggressive playstyles that reward positioning, timing, and confidence, it’s absolutely worth the grind.
Update 5.5 Part 1 clearly sets the foundation for bigger Devil May Cry content to come. With new currencies, a dedicated shop, and tightly designed combat specs, AUT is moving toward more structured expansions rather than one-off additions. If this is just the start, the next parts of the update could significantly reshape the meta.