Want to know how the latest Azure Latch update is shaking up the game? From map redesigns and sprint overhauls to the jaw-dropping arrival of Rin Itoshi—this Azure Latch Rin Update Guide breaks down everything you need to know in a straightforward, natural tone. Let’s get right into it.
Azure Latch Rin Update Guide – All Changes Explained
1. Field Rework – Bigger, Better, Balanced
One of the first things you’ll notice when you spawn in is that the entire field layout has changed. And no, it’s not just visual.
- Field is now wider: It used to be 3 blocks wide, now it’s 4 blocks, giving you more room to play.
- This change fixes a major issue where players could just dash-dribble from one end to the goal too quickly.
- The game now requires a bit more strategy—you can’t cheese it with quick slices anymore.
So yes, the map got an upgrade, and it’s a W.
2. Sprinting (Dash) Reworked – Shorter, Skill-Based
The dash mechanic has been reworked, and honestly, it’s a major improvement.
- Dashes are shorter and have fewer i-frames (invincibility frames).
- That means no more half-field zoomies with just one key press.
- But here’s the cool part: shorter dashes now let you chain them with other moves, like headers or dribbles.
It feels tighter, more controlled, and way more skill-based. This change also balances out the pace of the game, giving new players a better shot while still rewarding veterans with good mechanics.
3. Ball Control Improvements – Real Skill Matters Now
The devs clearly listened to feedback here. Check this:
- When you’re closer to the goal, the ball speed decreases automatically.
- This makes it much harder to cheese real goalkeepers by just walking up and blasting from point-blank.
- You now need to take your shots from just outside the box—the “sweet spot”—for max power.
This makes the game feel fairer, especially for goalkeepers. It’s less about exploiting and more about actual placement and timing.
4. Rin Itoshi Joins – A Demonic New Character
Alright, let’s talk about the star of the show: Rin Itoshi. He’s finally here, and he’s absolutely cracked. He comes with 5 moves, two of which are Ultimates, and his skillset is insanely tech-heavy.
🎯 Move 1: Occlusion Break
A four-step dash that comes with i-frames the entire way.
Works well as a mobility tool or combo starter.
Short cooldown, so you can use it often.
🤯 Move 2: Fake Shot
A quick sidestep fake that activates with one press.
It’s like Sai’s move, but smoother and easier to execute.
Great for juking defenders.
🌀 Move 3: Curve Shot
A powerful curve shot that goes right, unlike Magnus who curves left.
Super satisfying to use, and you can master aiming it for top-corner shots.
There’s a special tech where if you shoot from certain angles and positions, it curves right into the net—get used to aiming high and wide for best results.
🌪️ Move 4 (Ultimate): Kill
Basically a stronger version of Curve Shot.
Triggers a flashy animation.
If you use this close to an opponent, it becomes a straight shot with massive power.
But pro tip: If you use it near someone, it ends your alt mode, so be smart when you trigger it.
🧲 Move 5 (Ultimate): Center of Gravity
While this is active, anyone who touches you gets shattered—literally breaks their legs.
Lasts a long time and creates insane pressure.
When paired with the fourth move, you can dominate the field during your alt.
Rin feels like a well-rounded monster—he’s got movement, power, and style.
5. Rin + Sai = Secret Interaction
There’s also a special interaction between Rin and Sai.
- If Rin activates his fifth move while Sai is holding the ball, a unique cutscene and quick-time event plays.
- Whoever wins that QTE scores and ends the other’s awakening—wild, right?
It’s a super stylish mechanic that adds anime-like flair to your matches.
6. Bonus Tweaks & Visual Upgrades
New emotes and animations have been added—extra style points all around.
Walking and sidestepping now have unique animations, giving the game a more polished feel.
Visuals like stadium details and aura effects are better than ever.
Also, some known techs like jumping at the end of dashes are now gone, likely for balance.