Yasuhiro is the first multi playstyle hero and can either flurry strike his enemies to death or counterstrike kunai his enemies out of existence. His perks and deck choices will be completely dependent on how you want to play him. He can damage enemies by his sword or by letting them hit him. He has no reflect concept, like barbarian, but is the first hero to actually have his own reflect counter attack mechanic. As an added bonus, yasuhiro is melee hero that can dash. Yasuhiro can be played every chapter in the game.
Cup Heroes Yasuhiro Build Guide – Perks, Decks, Gear
DECK CARD CHOICE
(((Playstyle 1: Flurry combat)))
(Attack with 1000 swift cuts)
-always 1st : armor card
-priority a: attack amount +2, chance to perform x attack
-priority b: crit chance, crit damage, attack, defense
(after chapter 170, use these cards)
-always 1st : armor card
-priority a: attack amount +2, chance to perform x attack
-priority b: block attack, defense
(((Playstyle 2: Counter combat)))
(The kunai is sharper than the arrow)
-always 1st : armor card
-priority a: upgrade counter attack, explosive kunai, block attack
-priority b: attack amount +2, attack
(after chapter 170, use these cards)
-always 1st : armor card
-priority a: upgrade counter attack, explosive kunai, block attack
-priority b: attack amount +2
PERK CHOICE
(((Playstyle 1: Flurry combat)))
(Critical assassination)
-talent: finisher
-skills: death mark
-perma card: attack amount +2
-all heroes bonuses: all of them
-ultimate card: very good
(after chapter 170, use these perks )
-talent: rebound strike
-skills: spectral vanguard
-perma card: attack amount +2
-all heroes bonuses: all of them
-ultimate card: very good
(((Playstyle 2: Counter combat)))
(Block them to death, keep perk choices after chapter 170)
-talent: rebound strike
-skills: focused resilience
-perma card: upgrade counter attack
-all heroes bonuses: all of them
-ultimate card: essential
GEAR CHOICE
(Works with playstyle 1 and playstyle 2)
-weapon: warrior (for armor penetration and life steal)
-ring: rogue (for headshot)
-helm: collector (for armor card)
-chest: warrior (damage and armor penetration)
-gloves: warrior (damage and passive bonus)
-boots: warrior (damage and bonus first attack)
(high critical chance rogue build, works only for playstyle 1)
-weapon: warrior (for armor penetration and life steal)
-ring: rogue (for headshot)
-helm: collector (for armor card)
-chest: rogue
-gloves: rogue
-boots: rogue
(after chapter 170, build this for BOTH playstyles)
-weapon: warrior (for life steal)
-ring: rogue (for headshot)
-helm: collector (for armor card at start)
-chest: defenders (extra defense)
-gloves: tactician (free skill reroll and cheaper cards)
-boots: collector (increased ball economy)
NOTE: Extra projectile does not work on yasuhiro. A perfect run is if you buy ALL his class specific cards from the deck (essentially combing both playstyles in 1 run)