Cowboy is a hero who utilizes reloadable bullets at his disposal. He can dump large amounts of hits causing very high damage. Cowboy can be played in every chapter of the game.
Cup Heroes Cowboy Build – Deck Cards, Perks, Gear
DECK CARD CHOICE
(work on magazine size and reloading)
-Always 1st : Armor card
-Priority a: magazine size, reload, reload full magazine (all ok after ch. 170)
-Priority b: overdrive, attack, armor, headshot (headshot ok after ch. 170)
PERK CHOICE
All perks are ok to use after ch. 170
-talent: diagonal shot
-skills: bullet storm
-perma card: magazine size or reload
-all heroes bonuses: all of them
-ultimate card: very good
GEAR CHOICE
(high damage, strong penetration, good life steal)
-Weapon: Warrior (for damage and penetration)
-Ring: Rogue (for headshot)
-Helm: Collector (for armor card)
-Chest: Warrior (damage and armor penetration)
-Gloves: Warrior (damage and passive bonus)
-Boots: Warrior (damage and bonus first attack)
(after chapter 170, build this)
-Weapon: warrior (for life steal)
-Ring: rogue (for headshot )
-Helm: collector (for armor card at start)
-Chest: defenders (extra defense)
-Gloves: tactician (free skill reroll and cheaper cards)
-Boots: collector (increased ball economy)