By
Jay
/
/
Games
Pixel Lineage features 18 Super classes, each stemming from the six base classes, each offering three unique branches. Selecting a Super class not only determines a character’s combat style but also influences their overall abilities and strategies. This choice is key as it is permanent from the Trainer’s Shrine onward, so players should consider their preferred playstyle before making a decision.
The selection at the Trainer’s Shrine unlocks in The Dungeon, allowing players to commit to a specific combat style and abilities. Ensuring a selected branch aligns with personal gameplay preferences is crucial. Familiarize yourself with the Super classes and their associated moves to make an informed choice.
All Pixel Lineage Super Classes and Their Moves
The six base classes available in Pixel Lineage are Warrior, Thief, Mage, Fist, Bard, and Archer, each comprising three distinct Super class branches for a total of eighteen systems. Below is a detailed overview of each branch, including their combat style and the unique abilities they offer.
Warrior Super Classes
The Warrior class branches into Berserk, Sentinel, and Greatsword, each presenting a unique melee combat style. The Berserk branch emphasizes aggressive injury-inflicting attacks, while Sentinel focuses on defensive counters, and Greatsword employs heavy slams and wide-area attacks.
Berserk
| Moves |
|---|
| Rending Cross, Ruin, Bloodbath |
Sentinel
| Moves |
|---|
| Oathbreaker, Counter Stance, Falling Judgment |
Greatsword
| Moves |
|---|
| Great Cleave, Earthsplitter, Whirlwind |
Choose Berserk for a more aggressive blade-based style, Sentinel for counter strategies, or Greatsword for powerful melee attacks with broad effects.
Thief Super Classes
Thief branches into Rogue, Assassin, and Beast Tamer, each capitalizing on unique methods of damage dealing beyond standard knife strikes. Rogue focuses on traps and deceptive attacks; Assassin emphasizes single, marked targets; Beast Tamer brings in animal-based fighting styles.
Rogue
| Moves |
|---|
| Tripwire, Deadfall, Knife Storm |
Assassin
| Moves |
|---|
| Shadow Cuts, Death Mark, Last Rites |
Beast Tamer
| Moves |
|---|
| Wolf Pack, Viper Strike, Bear Maul |
Rogue works well for players who enjoy traps; Assassin is for those preferring swift, marked attacks, while Beast Tamer presents a unique animal-based combat style.
Mage Super Classes
Mage offers Cleric, Hexer, and Summoner, shifting focus from direct damage to support and battlefield control. Cleric focuses on healing while dealing holy damage, Hexer restrains foes, and Summoner calls creatures to join the fray.
Cleric
| Moves |
|---|
| Smite, Mending Light, Judgment |
Hexer
| Moves |
|---|
| Hex Bind, Hex Bolt, Doom |
Summoner
| Moves |
|---|
| Arcane Familiar, Stone Guardian, Phoenix Call |
Choose Cleric for healing abilities, Hexer for battlefield control, or Summoner for creature support. Understand the team’s needs and your combat role to make the best selection.
The choice of Super classes impacts long-term capabilities and overall strategy, so opt based on play styles rather than superficial names.
Fist Super Classes
Fist users can choose from Monk, Brawler, and Oni, emphasizing different methods of close combat. Monk relies on Chi and rapid strikes; Brawler uses power punches; Oni incorporates demon-themed abilities.
Monk
| Moves |
|---|
| Chi Palm, Hundred Fists, Heaven’s Palm |
Brawler
| Moves |
|---|
| Haymaker, Guard Break, Knockout |
Oni
| Moves |
|---|
| Demon Mask, Demonfire Palm, Kanabo Smash |
Choose Monk for rapid Chi attacks, Brawler for raw punching power, or Oni for unique demon-themed combat.
Bard Super Classes
Bard offers Minstrel, Siren, and Pianist that use music as their combat medium. Minstrel focuses on support with healing songs; Siren emphasizes offensive vocal attacks; Pianist integrates musical abilities into combat.
Minstrel
| Moves |
|---|
| Soothing Hymn, Lullaby, Verse of Renewal |
Siren
| Moves |
|---|
| Shriek, Echo, Crescendo |
Pianist
| Moves |
|---|
| Staccato, Moonlight Sonata, Grand Finale |
Select Minstrel for strong support and healing, Siren for offensive capabilities, or Pianist for unique musical attacks.
Choosing a Bard class requires assessing whether you want to primarily assist teammates or engage enemies.
Archer Super Classes
Archer provides Ranger, Deadeye, and Corsair, each with a unique sniper or ranged combat focus. Ranger incorporates falcons and traps; Deadeye centers on precision; Corsair mixes firearms with explosive tactics.
Ranger
| Moves |
|---|
| Falcon Dive, Briar Snare, Arrow Storm |
Deadeye
| Moves |
|---|
| Headshot, Piercing Line, Kill Shot |
Corsair
| Moves |
|---|
| Flintlock Parley, Powder Keg, Cannon Barrage |
Ranger merges falcon abilities with snares; Deadeye is all about precise strikes, while Corsair favors explosive range.
Assess which Archer approach aligns with your long-range combat preferences for optimal performance.
How to Unlock Super Classes in Pixel Lineage
Unlocking a Super class occurs at the Trainer’s Shrine available past The Dungeon. Players must choose one of the three branches linked to their base class.
Review all available branches and moves before confirming your selection, as this choice is permanent. Understanding combat direction related to the chosen branch is pivotal.
Be aware that selecting a Super class does not grant immediate access to all three of its moves, which must be unlocked at various character levels.
When Do Super Class Moves Unlock?
Each Super class provides three moves, with availability dependent on player progression. The first unlocks upon selecting the class, the second at level 10, and the last at level 14.
Unlock order:
- First move: Unlocked with Super class selection.
- Second move: Unlocked at level 10.
- Third move: Unlocked at level 14.
This progression is significant when devising combat strategies, as understanding the available moves at differing levels will enhance gameplay effectiveness.
As levels increase, players can integrate newly unlocked abilities, maximizing combat effectiveness through synergy with previously accessible moves.
Choose Carefully Before Your Super Class Awakening
The selection of your Super class influences not just combat capabilities but also your character’s path into the Ultra form, necessitating thoughtful consideration before finalizing choices at the Trainer’s Shrine.
Focus on the available moves, your preferred role, and long-term character development potential rather than superficial name appeal to ensure optimal gameplay outcomes.
For this reason, avoid choosing a branch simply because its name sounds powerful. Compare the available moves, consider your preferred role, and think about the kind of character you want to develop in the long term.