If you’ve been playing 100 Days at Sea for a while, you probably know that a good class can completely change how you approach a run. The latest update adds two new classes, Werewolf and Pilot, and honestly, they play very differently from each other.
There’s also a new code that gives you some free Pearls, so you can grab that before spending anything. I tested both classes to see what they actually do in a normal game, and while neither one is perfect, both have some pretty useful tricks.
100 Days at Sea New Classes: Werewolf and Pilot Guide
Before buying either class, make sure you redeem the new code:
Code: CLASSES
This code gives you 20 Pearls, which is a nice little bonus if you’re saving up for one of the new classes.
Werewolf Class in 100 Days at Sea
The Werewolf is the more interesting of the two new classes, especially if you like getting up close to enemies instead of relying completely on weapons.
It is a 5-Star class, while Pilot is only 4-Star. The important thing to understand, though, is that Werewolf doesn’t give you its main abilities during the daytime.
During the day, you’re basically playing normally. You don’t immediately get the speed boost, claws, or extra health, so you’ll still need weapons and boats to get around and deal with enemies.
Then night arrives, and that’s when things get fun.
What Does the Werewolf Class Do?
Once nighttime begins, your character transforms into a Werewolf.
You’ll get:
- Much higher movement speed
- Extra health
- Powerful claw attacks
- A special ability
- The ability to keep using boats while transformed
- Much easier enemy clearing at night
The speed increase is probably the first thing you’ll notice. Your character becomes ridiculously fast compared to normal movement, which makes travelling between locations and chasing down enemies much easier.
The transformation itself is also pretty cool. Your character howls before turning into the Werewolf, so you definitely won’t miss the moment it kicks in.
Werewolf Claw Attacks
The claws are where the class really starts to shine.
Instead of having to rely entirely on your normal weapons, you can rush enemies and take them down with your Werewolf attacks.
Regular enemies can go down very quickly, and because you’re moving so fast, they often don’t have much of a chance to hit you before you reach them.
This makes the Werewolf especially useful for clearing enemy locations at night.
Werewolf Special Ability
The Werewolf also has a special ability that you can activate with Q.
This is probably the strongest part of the class.
When you use it against certain enemies, including the Ghost Pirates shown during testing, you can take them out almost instantly. That makes it really useful when you’re dealing with groups of enemies or trying to clear an area quickly.
The catch is pretty important, though: the Werewolf’s special powers only work during nighttime.
So don’t buy this class expecting to run around as a Werewolf for the entire game.
The Biggest Problem With Werewolf
The biggest weakness is also pretty obvious once you play with it.
Daytime.
During the day, the class doesn’t offer nearly as much. You lose the transformation and its major abilities, meaning you’re essentially back to normal movement and regular weapons.
That’s a little disappointing for a 5-Star class.
I think the Werewolf would have been much more useful if it had some smaller passive bonus during the day, even if the full transformation remained exclusive to nighttime.
Still, once night starts, the class becomes extremely strong. So if your playstyle revolves around fighting and travelling at night, Werewolf is definitely worth considering.
Pilot Class in 100 Days at Sea
The Pilot class takes a completely different approach.
Instead of transforming you or giving you powerful attacks, it gives you access to a seaplane that you can spawn from your inventory.
Pilot is a 4-Star class and costs 250 Pearls, making it a much more accessible option if you’re still building up your collection of classes.
How the Pilot Seaplane Works
After equipping the Pilot class, you’ll find the plane in your inventory.
Use it and the seaplane will spawn next to you.
The plane lets you fly around the map, which can make travelling between locations much easier than relying on boats or swimming around.
The maximum speed is around 50, and you can fly fairly high into the air. There is a height limit, so you can’t just keep flying upward forever, but you can get high enough to make the plane genuinely useful for travelling.
Pilot Is Great for Getting Around
The main reason to use Pilot isn’t combat. It’s mobility.
If you’re constantly travelling between islands, gathering resources, or trying to reach different structures, having a vehicle that can fly is extremely convenient.
It’s also particularly helpful if you don’t have one of the stronger movement classes yet.
For 250 Pearls, I think the Pilot class is a pretty reasonable purchase for newer players.
The downside is its speed.
A top speed of 50 isn’t terrible, but once you’ve used something much faster, the difference becomes obvious. For example, the UFO can move at roughly 130 speed, so the Pilot plane feels considerably slower in comparison.
If the plane had around 70–80 speed, I’d consider it a much stronger mobility class.
A Useful Vehicle Trick
There’s also a neat trick you can use with the Pilot plane and other spawnable vehicles.
If you’re inside a structure, such as a stronghold, try spawning your vehicle while you’re still inside.
Instead of leaving you trapped inside the building, the game can place you above the structure.
It’s a surprisingly handy way of getting out of certain locations, especially when you’re already inside a large structure and don’t want to spend time finding the exit.
This isn’t necessarily a reason to buy Pilot by itself, but it’s definitely worth remembering if you’re using a vehicle-based class.
Which New Class Should You Get?
It really depends on what you want from your class.
Choose Werewolf if:
- You want a combat-focused class
- You enjoy fighting enemies up close
- You want extremely high movement speed at night
- You want extra health during nighttime
- You want a powerful special attack
- You regularly fight Ghost Pirates or other enemies at night
Choose Pilot if:
- You need better mobility
- You want to fly around the map
- You’re still building your class collection
- You want an affordable class at 250 Pearls
- You spend a lot of time gathering resources and travelling
For pure combat, I’d pick Werewolf without much hesitation. The nighttime speed and claw attacks make it much more powerful when its abilities are active.
For general exploration, Pilot is the more convenient choice.
Werewolf vs Pilot
| Feature | Werewolf | Pilot |
|---|---|---|
| Rarity | 5-Star | 4-Star |
| Main Benefit | Combat + speed | Flying mobility |
| Active Time | Night | Anytime |
| Cost | Higher | 250 Pearls |
| Movement | Extremely fast at night | 50 speed |
| Combat | Excellent at night | Normal |
| Special Ability | Yes | No |
| Vehicle | Can use boats | Seaplane |
| Best For | Night combat | Exploration |
Are the New 100 Days at Sea Classes Worth It?
I’d say both are worth trying, but for different reasons.
The Pilot is probably the safer purchase if you’re a newer player. It’s cheap, gives you a useful vehicle, and immediately makes travelling around the map more convenient.
The Werewolf has a much higher ceiling. When nighttime arrives, it becomes incredibly fast and dangerous, and the special ability can make short work of enemies. The problem is that you’re basically waiting for night before getting the full value from the class.
So if you’re choosing based purely on power, I’d lean toward Werewolf. If you just want something useful that makes travelling easier, Pilot makes more sense.
And don’t forget to use CLASSES first for the free 20 Pearls. Every little bit helps when you’re saving for these new classes.