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Jujutsu Infinite Judgeman Rework Update – New Moves, Codes

Robert Altman by Robert Altman
March 29, 2026
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Some updates tweak numbers. This one rewires an entire playstyle. Judgeman was always a “control-heavy” kit, but now it actually feels like one. You’re not just throwing moves anymore — you’re applying pressure through statuses, forcing outcomes, and chaining abilities in a way that feels… deliberate.

If you’ve played Judgeman before, you’ll notice the difference immediately. If you’re new, this is one of the most unique kits in the game right now — but only if you understand what everything actually does.

Let’s break it down properly.

Core Rework

The biggest shift isn’t just new moves — it’s the status system.

New Status: Convicted

This is now the backbone of your damage.

  • Increases damage from Judgeman abilities
  • Applied through multiple skills
  • Makes your combos hit noticeably harder

Think of it as your “setup condition.” If your target isn’t convicted, you’re not at full power.

Confiscation (Visual Upgrade)

Confiscation is no longer just a hidden debuff.

  • Your soul gets wrapped in chains
  • Much clearer visual feedback

This matters more than it sounds — now you can instantly tell when someone is vulnerable.

Speedy Trial (Replaces Confiscation Skill)

This is one of the most interesting changes.

Instead of a guaranteed effect, you now get a trial with random outcomes.

Base Outcomes:

  • Innocent (33%) → Nothing happens
  • Plea Deal (33%)
    • 5s Confiscated
    • 10s Convicted
    • +20% Domain bar
  • Guilty (33%)
    • 8s Confiscated
    • 10s Convicted
    • +5% Domain bar

When You Chant (This is important)

Chanting removes the “bad outcome.”

  • Plea Deal (50%)
  • Guilty (50%)

Also:

  • Longer durations
  • More value overall

Real takeaway:

If you’re not chanting this ability, you’re gambling.

If you are chanting — it becomes consistent and strong.

Move Changes & New Abilities

Gavel Smash

This move feels way smoother now.

  • Bigger hitbox
  • Faster startup
  • Applies Fragile

Chanted version:

  • Larger
  • Stronger
  • Extends further

This is now a reliable opener instead of a risky swing.

Gavel Sweep

This is where combos start getting easier.

  • Lifts enemies into the air
  • Applies GavelBound (longer stun)

You’re no longer fighting gravity while comboing — the move does the setup for you.

Gavel Grasp

Replaces the old guillotine-style execution.

  • Ground-based cast
  • Hold to increase size and range
  • Bypasses block
  • Applies GavelBound

This is your punish tool.

If someone thinks they’re safe blocking — they’re not.

New Move: Soaring Justice

This one feels aggressive and flashy.

  • Leap into the air
  • Slam down 3 times
  • Pulls enemies into the attack
  • Bypasses block

It’s great for:

  • Catching multiple players
  • Breaking defensive play
  • Starting chaos in fights

Domain Expansion – Deadly Sentencing (Reworked)

This got a serious upgrade.

Visuals

  • Much cleaner
  • Feels more impactful

Guaranteed Sword (Against Mobs)

No more randomness here — you get the execution tool consistently.

Rock-Paper-Scissors System (Now Multi-Round)

Instead of one round, it now works like this:

  • Outcome that happens twice = final verdict

Results:

  • Prosecutor wins twice
    → Guilty + Confiscation + Death Penalty
  • Draw twice
    → Guilty + Confiscation

This makes the domain feel less RNG-heavy and more structured.

Executioner Sword Changes

This weapon feels much better now.

  • Faster death sentence activation
  • Proper holding animation
  • New yellow visual
  • UI icon added

Vow of Justice (New Interaction)

If you have Barrier Mastery:

  • Executioner Sword lasts 30 seconds longer

That’s a massive buff if you build around it.

Quality of Life Changes (That Actually Matter)

These aren’t flashy, but they improve gameplay a lot:

Progression & UI

  • Auto-unlock stat tree nodes
  • Mass crafting & exchange sliders
  • Replay / teleport UI for bosses

Fixes That Help Gameplay

  • No more tutorial soft locks
  • Fixed console issues
  • Fixed inventory & execution sword bugs
  • Improved map visuals (Jujutsu High trees)

Balance Adjustments

  • Dismantled Soul now has endlag (1.75s)
  • Removed movement stacking exploit

These changes reduce spam-heavy playstyles.

How Judgeman Feels Now

Before this update, Judgeman felt situational.

Now? It feels like a full system.

  • You apply statuses
  • You control outcomes
  • You force openings
  • You punish mistakes

The addition of Convicted + GavelBound alone makes combos more structured and rewarding.

And Speedy Trial, while random on paper, becomes a strong tool when used correctly.

This isn’t just a buff — it’s a redesign that finally gives Judgeman a clear identity.

You’re not just dealing damage anymore.
You’re judging, controlling, and deciding how the fight plays out.

And once you get used to that rhythm, the character starts to feel incredibly satisfying to use.

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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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