Anime Paradox doesn’t play like a normal lane-based tower defense, and that changes how tier lists work. Units aren’t glued to one path. They roam, chase, teleport, tank hits, or just sit there refusing to die. Because of that, raw DPS alone isn’t everything, and placement count, survivability, and passives matter more than people expect.
This guide breaks down every unit at release, explains why they land where they do, and more importantly, when they’re actually worth using instead of just listing names.
Tier List
Before ranking units, you need to understand how the game categorizes them in practice.
Attackers are roamers. They move, hunt enemies across portals, and are responsible for clearing waves fast.
Defenders are anchors. They sit near your base, soak damage, regenerate HP, and stop leaks.
Supports don’t win games alone but make broken teams possible through buffs, heals, or crowd control.
Farms exist for one reason only: money.
Because Bulma trivializes economy, cost efficiency barely matters past early waves. If you bring her, you will max most teams before wave 11, so higher placement units are not a downside.
Farm Units
Bulma is mandatory. She is the best farm unit in the game, period. You do not need two farms, and Speedwagon exists only as a backup if you somehow don’t own Bulma. Every serious run uses her, and the entire meta assumes she’s on your team.
Best-in-Game Tier (Secrets & Paradox-Level Units)
This tier exists because these units simply outscale everything else.
Stark (Coyote) is the strongest pure damage dealer in the game right now. He does absurd damage with a simple kit, deletes waves, and doesn’t rely on gimmicks. If you pull him, your account progression accelerates instantly.
Killua is the best roaming attacker in the game. His attack speed, teleporting movement, and survivability make him nearly untouchable. He clears maps faster than almost anything and remains strong in every mode.
Sung Jin-Woo becomes completely broken when paired with Igris. On his own he’s good, but with summons, bleed, and synergy, he turns into a monster that controls the entire map.
Igris is the single best defender in Anime Paradox. Massive HP, damage reduction, bleed, and absurd base protection. If Igris is placed correctly, your base simply does not get touched.
Cid is raw power disguised as a tank. Huge HP, huge damage, and a nuke that deletes enemies. He fits almost any comp and feels unfair once built.
These units are not “slightly better.” They are in a different league entirely.
Top Attackers
Sephiroth is one of the strongest attackers available, especially for players who reach battle pass tier 50. His kit is pure damage, and he can nearly solo content once upgraded.
Asta surprises a lot of players. Despite having support-like passives, his three-placement cost and strong DPS make him extremely efficient. Shield removal alone makes him valuable in late modes.
Meliodas hits hard and scales well, but slightly trails behind Asta and Sephiroth in total impact. Still a very strong DPS choice.
Ichigo is the easiest Secret to obtain and a major progression checkpoint. He’s expensive and placement-heavy, but with Vampiric traits he becomes nearly unkillable and enables siege and raid content. Mandatory for midgame.
Broly is the best Mythic in the game. Massive AoE, high damage, strong HP, and reasonable cost. He clears groups better than most attackers and remains relevant even late.
Mid Attackers
Itachi sits comfortably above early attackers. He’s reliable, easy to evolve, and solid for story and Legend stages, but doesn’t scale into absurd levels.
Frieza is a good early attacker that falls off slightly later. His evolution doesn’t keep up with the top meta, but he’s still serviceable.
Megumin is a strong starter unit. Easy to evolve, decent damage, and good for early progression, but she does not scale into late-game dominance.
Chaen is currently the weakest attacker. Four placement cost with middling DPS and poor passives make her hard to justify outside of collection purposes.
Defender Tier
Cell is an excellent defender thanks to permanent HP scaling per kill. With Vampiric traits, he becomes extremely hard to remove.
Okuyasu (Okora) is deceptively strong. His lifesteal and self-healing can make him feel immortal in longer fights, especially with Vampiric traits.
Uru works best as a defender despite being borderline attacker-capable. His HP and defensive passives make him better suited to base protection.
Cloud is a situational defender. Not bad, not amazing, but usable if you lack higher-tier tanks.
Support Units
Oraihime is one of the best supports in the game. Team-wide healing, overheal, and an attack buff make her absurdly valuable in longer modes.
Shadow Dio exists for one reason: time stop. That ability alone makes him top-tier support regardless of his damage.
Idol is a pure buffer. Damage and range boosts are useful, but she doesn’t carry games on her own.
Steel and Sakura are niche supports. They work, but are rarely optimal unless you’re filling gaps.
Secrets and Paradox-tier units define the game. Mythics are strong, but Secrets are on another level entirely. If you have access to them, build around them. If you don’t, Broly, Killua, Asta, and Sephiroth will carry you through almost all content.
Don’t chase perfect traits early. Survivability traits like Vampiric matter more than raw damage. And most importantly, always remember: Bulma breaks the economy, so build strong units without worrying about cost.