This update isn’t just big. It quietly rewires how progression works in Arise from the ground up. If you’ve played before, a lot of your habits are about to change. If you’re coming back after a break, this is basically a new game sitting on top of the old one.
I’ll break this down the way a real player experiences it, not patch-note style.
First Things First — Performance Changes (This Actually Matters)
Before touching any new systems, you’ll feel this update.
The game runs noticeably smoother. Loads are faster, FPS drops are rarer, menus don’t lag when you toggle settings, and everything feels lighter overall. This isn’t flashy, but it’s the reason everything else in this update works without breaking.
Settings now respond instantly, UI bugs are mostly gone, and long grind sessions feel way more stable. If you play on weaker devices, this is one of the best changes in the patch.
Winter Event Is Ending
The winter stuff is on its way out.
- Daily rewards are gone
- Gift spawning is gone
- Winter Raid and Winter Island are still available for now
If you care about Winter Relics or Potions, farm them now. Once they’re removed fully, there’s no guarantee they come back. This is the quiet “last call” phase.
Achievements System
This is the biggest permanent system Arise has ever added, and it changes how you should play long-term.
How Achievements Work
- Over 300 achievements at launch
- More than 10 categories
- Every achievement gives a permanent buff
- Buffs never reset, never expire
This isn’t cosmetic progress. These bonuses stack forever. Even small achievements matter because they snowball.
Main Achievement Categories (What They Actually Do)
Combat / Damage
- Base damage
- Weapon damage
- Shadow damage
Shadow System
- Extra shadow slots
- Shadow level
- Arise luck
Weapons
- Weapon level boosts
Progression
- EXP boosts that affect everything you do
Economy / Loot
- Cash drop
- Gems drop
- Drop chance
Storage
- Ticket storage
- Token storage
- Resource storage
Relics & Accessories
- Extra relic slots
- Higher accessory levels
This system rewards literally everything. Farming, leveling, rebirthing, upgrading, even just holding more resources. If you ignore achievements, you’re falling behind permanently.
Best Way to Approach Achievements
Don’t try to target one category only. Play normally, but check the achievement menu often. You’ll realize you’re close to unlocking buffs you didn’t even know existed. Early-game players gain power fast, endgame players scale harder than ever.
Time Trials Mode
Time Trials is where skill actually matters.
How Time Trials Work
- 50 rooms per run
- Each room gives you buff choices
- Buffs stack for that run
- Difficulty tiers: Easy, Normal, Hard, Insane, and beyond
This is roguelike Arise. No two runs feel the same, and bad choices will end good builds fast.
Rewards That Matter
- Achievements
- New relics
- New accessories
- New titles
There are:
- 7+ new relics
- 7+ new accessories
- 7+ new titles
If you’re endgame, this mode is mandatory. A lot of future power is locked behind Time Trials achievements.
New Ranks — Legend and Legend Plus
These are not cosmetic ranks.
- Rank L (Legend)
- Rank L+ (Legend Plus)
They push stat caps higher and unlock stronger crafting paths. If you’re already near the ceiling, these ranks are your new grind target.
Game Mode Upgrader
Located in the Upgrader Hub.
You use Mode Tokens to upgrade:
- Shadow damage
- Shadow level
- Weapon damage
- Weapon level
This system ties all game modes together. No matter what you play, progress feeds back into raw power. It makes side modes worth doing instead of feeling like a waste of time.
Guilds Got Way Stronger
Guilds are no longer optional fluff.
Major upgrades across the board:
- More players per guild
- Higher pet damage
- Higher weapon damage
- More slots
- Higher pet range
- Extra relic slots
- More coin and gem boosts
- Higher pet and weapon levels
- Stronger resource boosts
If you’re not in an active guild now, you’re missing out on serious passive power.
Global Cap Increases (New Ceilings)
- Max Shadow Rank: HR
- Max Weapon Rank: HR
- Max Relic Rank: HR
- Max Rebirth: 60
This confirms one thing: the devs are planning long-term progression. This update isn’t temporary scaling, it’s foundation work.
New Titles
- Level titles at 2150, 2300, 2450, 2600
- Rebirth titles at 46, 49, 52, 55, 58
These aren’t easy. They’re meant for players who grind consistently.
Massive Battle Pass
This is the biggest pass Arise has had.
- 300+ levels
- 3 new shadows
- 1 new weapon
- 3 mounts
- 1 title
- Over 1000 tickets
This pass is designed for long-term play, not casual completion.
Grail Skin Bundle II
Includes:
- 3 exclusive shadow skins
Purely cosmetic, but collectors and shadow mains will want it.
New Gamepasses
Shadow Exchange
- Teleport freely between all islands
Mega Storage
- +160% total storage
Both are aimed at endgame players who hate friction more than difficulty.
Codes You Should Redeem Immediately
- TRIALS
- TRIALSDELAY
- ACHIEVEMENTS
- ACHIEVEMENTSDELAY
Use them. They directly support the new systems.
This update isn’t about one feature. It’s about locking players into long-term progression loops that actually feel rewarding. Achievements stack forever, Time Trials test real builds, guilds matter again, and caps are pushed just far enough to keep grinders busy for months.