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SOLS RNG Sand Storm Biome Changes Update & Bugfixes

Robert Altman by Robert Altman
January 24, 2026
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This update looks small on paper, but it actually changes how often you see certain biomes, how valuable they are, and how some progression items fit into the crafting loop. If you’ve been farming biomes or sitting on rare drops, a few habits probably need adjusting.

I’ll break this down section by section and explain what it actually means in normal gameplay, not just patch-note language.

Sand Storm Biome Changes (Biggest Practical Impact)

Spawn Rate Adjustment

The Sand Storm biome now spawns at 1 in 3000 instead of 1 in 9000.

This is a massive increase. You’re effectively seeing the biome three times more often than before. If you felt like Sand Storm basically vanished after the Worm Boss preview, this explains it. The devs straight-up admitted its rarity probably got messed up during that event and never properly reverted.

What this means in practice:

  • You should expect Sand Storm to show up during normal biome rolling instead of feeling like a once-a-week miracle.
  • Farming routes that rely on Sand Storm are now actually viable again.
  • You no longer need to hoard rolls “just in case” it appears.

Item Sell Price Nerf

Sand Storm biome item sell price:

  • Before: 24 points
  • Now: 7 points

This hurts at first glance, but it makes sense. The old sell price was balanced around extreme rarity. Now that Sand Storm is more common, the devs clearly didn’t want it becoming a points-printing machine.

How to adapt:

  • Don’t treat Sand Storm items as premium currency anymore.
  • Use them for crafting or progression instead of dumping them for points.
  • If you were farming purely to sell, it’s time to switch strategies.

Heaven Biome Item Fixes & Buff (Quietly Very Good)

This item got several fixes at once, and together they make it far more usable than before.

What Was Fixed

  • The item now has a proper description (finally).
  • It can now be sold to the Jester.
  • It can now be inserted into the Chalice of Resonance.

If you’ve ever wondered why the item felt “unfinished,” this is why. It was basically half-functional.

Sell Price

  • 7 points

Same value tier as the rebalanced Sand Storm item, which keeps things consistent.

New Buffs (This Is the Important Part)

  • +5% Luck
  • +2.5% Roll Speed

These are not flashy numbers, but they matter a lot over time.

Why this is strong:

  • Luck affects everything indirectly. More rare rolls, better outcomes, fewer wasted attempts.
  • Roll speed boosts efficiency, especially during long farming sessions.
  • Together, this makes the Heaven item more of a passive progression tool rather than just a collectible.

If you were ignoring this item before, that’s a mistake now.

Recipe Changes (Progression Gate Adjustments)

These changes don’t look exciting, but they directly affect how early or late certain tools can be accessed.

Biome Randomizer

  • New required material: Divinus : Guardian

This is clearly a progression gate. You’re not supposed to spam Biome Randomizers early anymore. If you don’t have Divinus : Guardian access yet, this recipe just moved out of reach.

What to do:

  • Plan your Biome Randomizer usage more carefully.
  • Don’t craft them blindly; save materials until you actually need a forced biome spawn.

Strange Controller

  • New required material: Feather Vial

This likely ties the Strange Controller more closely to specific biome or enemy progression. If Feather Vials are limited or biome-locked, this slows down how fast players can chain special biome spawns.

Translation:

  • Controllers are no longer cheap shortcuts.
  • Expect more intentional pacing in biome manipulation.

Cyberspace Achievement Text Fix (Clarity Only)

The achievement description now correctly states:

Spawn [Cyberspace] biome via Biome Randomizer or Strange Controller.

Nothing mechanical changed here, but it removes confusion. Some players were probably trying random or unrelated triggers and thinking the achievement was bugged.

If you’re achievement hunting, this tells you exactly what counts and what doesn’t.

Overall Takeaway

This update is about normalization.

  • Rare biomes are becoming less absurdly rare.
  • Their rewards are being adjusted to match.
  • Progression tools now require more deliberate effort.
  • Bugged items are finally working the way they should.

If you adapt your farming mindset and stop chasing outdated sell values, this patch actually makes progression smoother and more predictable. It rewards consistency instead of pure luck spikes, which is a good long-term direction.

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Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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