Devil Hunter is not a game where “any build works.” Once you step into real PvP, raids, and high-level fights, your contract or fiend choice becomes the difference between dominating the lobby or getting farmed by everyone else. Some contracts let you control entire fights, extend combos forever, and shut down opponents completely, while others quietly fall off the moment real players show up.
This Devil Hunter Tier List is built from real combat performance, not theory. Every contract and fiend here is ranked based on how they actually perform in ranked PvP, open-world fights, raids, and gank situations. No hype, no bias, just what truly wins fights right now.
Devil Hunter Tier List
S+ TIER
Mantis
This thing is straight up unfair. It ignores the normal flow of combat and lets you pick people back up after knockdowns, ragdolls, and uppercuts. Any build that touches Mantis instantly becomes scarier. Until it gets nerfed, this is the strongest contract in the entire game.
Octopus Devil
Octopus feels like Ghost but on steroids. You get insane combo extension, defensive utility, and pressure tools that never stop. It controls space, locks enemies in, and punishes mistakes brutally. In real fights, Octopus players dictate the entire match.
Power Fiend
Her speed, multi-hit strings, and parry-breaking pressure melt people. New players get deleted instantly, and even good players have to play perfectly to survive her pressure. She wins neutral for free and snowballs harder than almost anything else.
S TIER
Ghost
Ridiculous combo starter, extender, finisher, and even has a death passive that forces enemies to deal with a summon after killing you. Soul cost is high, but the power level justifies it. Ghost turns mistakes into guaranteed damage.
Snake
Devours players, deletes devils, and offers extremely strong extenders and enders. Hard to obtain, but once you have it, you feel the power difference immediately. One of the strongest late-game contracts in real PvP.
Future
A counter that can give you i-frames is insane value. This single contract can shut down aggressive players completely and lets you run double counter builds that are almost untouchable when played correctly.
Curse
Low soul cost, massive damage, insane combo potential, and more upgrades coming later. The quest is painful, but once you finish it, you’re rewarded with one of the most consistent high-damage contracts in the game.
A TIER
Shark Fiend
Fast, desynced M1s, free combo extenders, and brutal pressure. Once ranked up, Shark becomes a monster that can overwhelm players who aren’t prepared.
Zombie
Gank king. Summons create chaos, zone pressure, and overwhelm groups. The health pack bug keeps it from S tier, but it’s still terrifying in team fights.
Angel Fiend
Still very strong, just overshadowed by newer monsters like Power and Shark. Excellent survivability and pressure in longer fights.
Cone
Reliable, versatile, and very solid early to mid-game. Doesn’t dominate endgame PvP, but it’s still one of the most consistent general-use contracts.
Sea Cucumber
Autolock M2 destroys new and average players. Extremely underrated. In the right hands, it farms lobbies.
B TIER
Leech
Amazing PvE sustain and raid soloing. Not ideal for PvP, but fantastic for farming and long survival sessions.
Nail Fiend
Crit carries it, but outside of that, it lacks pressure. Not bad, just overshadowed.
Stone
Great early game, but falls off hard once real PvP builds start appearing.
Tomato
Once broken, now just decent. Still usable early game but not something you build around anymore.
Bat
Very good PvE chaser and raid helper, weak in PvP.
C TIER
Frog
Readable, limited combo value, and easily punished.
Mold
Doesn’t provide real pressure or damage compared to modern contracts.
D TIER
Fish
Free to get and usable at the very start, but falls apart completely against competent players.
If you want to dominate right now:
Mantis, Octopus, Power, Ghost, Snake, Future, and Curse are your true endgame weapons.
Everything else either supports farming, early progression, or niche playstyles.