Reo is one of the most complex and flexible characters in Azure Latch, designed around adaptability, team synergy, and decision-making rather than raw damage alone. His kit allows him to switch roles mid-match, copy other players’ abilities, and control the pace of the game when used correctly. This guide explains Reo’s full moveset, both variants, his copy mechanic, and how to play him effectively.
Azure Latch Reo Guide – Moves, Variants, Awakening
Reo’s Core Playstyle
Reo is not a straightforward striker or defender. His strength comes from versatility. You are expected to read the match, adapt to your teammates and opponents, and choose the correct tools for each situation. Players who try to spam abilities without understanding positioning will struggle, while players who plan ahead will find Reo extremely rewarding.
Reo’s Two Variants Explained
Reo has two different stances: an Offensive Variant and a Defensive Variant. Each variant changes his available moves and how he contributes to the team. You cannot use both variants at the same time, so choosing the correct one for the situation is critical.
Offensive Variant – Playmaking and Pressure
The offensive variant focuses on ball control, fast transitions, and creating scoring opportunities.
Twin Steps is Reo’s dribble tool. It automatically activates as a two-step movement and cannot be tapped once. This makes it consistent but requires good timing, as you cannot cancel it midway. It is best used to break defender spacing rather than force direct dribbles.
Counter allows Reo to punish poorly timed tackles. When used correctly, it creates instant momentum shifts and can set up quick counterattacks.
Draconic Shot is Reo’s main shooting option in this stance. While it visually resembles Shido’s shot, its actual power is closer to Nagi’s heavy shot. It is reliable but not overpowering, meaning placement matters more than brute force.
Serpent Header activates when the ball is airborne above Reo. If timed properly, he redirects the ball back with force. This is especially effective against high clears or poorly controlled aerial passes.
100 Point Pass is one of Reo’s strongest tools. It is the fastest pass in the game, making it ideal for quick one-touch plays, counter setups, and breaking defensive lines before opponents can react.
Doberman Press is a unique move with no quick-time event. Instead of directly stealing the ball, Reo stuns the opponent, allowing teammates to tackle. This move shines in coordinated teams and loses value in solo play if teammates do not capitalize.
Defensive Variant – Control and Interruption
The defensive variant focuses on shutting down opponents and disrupting their flow rather than pushing offense directly.
This stance is best used when your team already has strong attackers and needs someone to neutralize enemy pressure. It rewards positioning, patience, and awareness more than aggressive play.
Reo’s Copy Ability – His Defining Mechanic
Reo’s most powerful feature is his copy ability. By pressing the copy input on a nearby opponent or teammate, Reo opens a selection menu that allows him to copy any non-awakening move they possess.
Once copied, that move replaces the copy button and functions exactly like the original ability. This means Reo can run multiple dribbles, gain extra defensive tools, or fill gaps in the team composition dynamically.
You cannot copy another Reo, and you cannot copy awakening-only moves in base form. However, almost every standard move in the game is eligible, making Reo extremely flexible.
This ability rewards game knowledge more than mechanical skill. Knowing which move to copy in each match-up separates average Reo players from great ones.
Reo’s Awakening – Multiple Forms
Reo has multiple awakening paths, which is unusual compared to most characters. Each awakening locks you into a specific role and prevents stance switching during its duration.
The On-the-Ball Awakening is offensive-focused. Once activated, you are locked into the offensive stance and gain access to enhanced attacking options. This awakening is ideal when you need to carry offensive pressure or secure a goal.
The Flow of the Ball Awakening is defensive in nature. It functions similarly to IQ’s awakening run, requiring you to make contact with an opponent to activate its full value. While parts of its hit detection are currently inconsistent, it is still strong for shutting down key players.
In defensive awakening, Reo’s fifth move becomes a steal ability similar to IQ’s, allowing him to directly take possession rather than relying on teammates.
Copying Ultimates During Awakening
During awakening, Reo’s copy ability becomes even stronger. He can now copy ultimate moves from other characters, effectively letting him run multiple ultimates at once if chosen correctly.
This makes awakening Reo extremely dangerous in coordinated teams, as he can adapt to whatever ultimate the situation demands, whether that is offense, defense, or control.
How to Play Reo Effectively
Reo is not meant to be rushed. Take time to read the field before committing to moves. Use 100 Point Pass to control tempo, not just to move the ball forward. Copy abilities based on what your team lacks rather than what looks flashy.
In solo queue, favor offensive tools that allow self-sufficiency. In team play, Doberman Press and defensive awakenings gain significantly more value.
Above all, remember that Reo rewards awareness, positioning, and adaptability more than mechanical aggression.
Reo is one of the highest skill-ceiling characters in Azure Latch. While he may feel overwhelming at first, players who invest time into learning matchups, copy priorities, and stance management will find him to be one of the most impactful characters in the game.