The long-awaited 11v11 mode is finally back in Blue Lock: Azure Latch, and this update brings a ton of exciting new features, balance adjustments, and limited-time codes for players to dive into. From the return of full-scale team matches to the introduction of ranked gameplay, the competitive scene just got a massive boost. Let’s break down everything this update has to offer.
Azure Latch 11v11 & Ranked Update Guide – Codes, Balance Patches
11v11 Returns
After months of anticipation, 11v11 matches are officially back. Players can now experience large-scale team football again with new tweaks for smoother gameplay and improved synchronization.
To access the mode, interact with the 11v11 NPC located to the left side of the main door.
This mode is perfect for players who enjoy teamwork, formation strategies, and large-scale coordination — the truest test of your synergy and positioning.
New Ranked Mode
Competitive play now has a proper home with the introduction of Ranked Mode.
To join ranked queues, interact with the Ranked NPC, located to the right side of the door.
Players can choose between:
- 5v5 Ranked Matches – Compact, fast-paced, and tactical.
- 11v11 Ranked Matches – Full-field chaos and coordinated team strategies.
ELO System:
- Win: +30 ELO
- Loss: -15 ELO
(Values may change in future balancing updates.)
Your ranked journey now determines your overall standing — pushing players to play smarter, not just harder.
Major Balance Changes
This patch brings a sweeping list of adjustments across the roster to refine flow usage, dribble chaining, iframe consistency, and shot responsiveness. Below is a breakdown of the key highlights for each character.
Rin
Flow Duration reduced by 5 seconds for tighter timing windows.
Don Lorenzo
Defensive Stance frame lifetime slightly increased (+0.1s) to improve reaction consistency.
Kaiser
Kaiser Impact startup increased from 0.3s → 0.4s, but now grants full iframes for risk-free execution.
Lightning Strike variant shot power boosted by 9%.
Flow now increases all flow shot power by 6%, and Rebirth cancels flow properly.
Isagi (NEL Variant)
Neo Direct Shot power boosted by 8%.
Meta Burst-Point can no longer bypass counters or iframes (still bypasses dribbles).
Cooldown increased by 5s.
Trap Ball Kick Speed improved by 15%.
Raumdeuter regains Iframes and has +3s cooldown.
Rebirth cancels flow, and overall flow shots are 6% stronger.
Sae
Logic Mode:
Cross Elastico counter no longer ends flow if successful.
Perfect Touch animations are faster and travel further (+15%–18%).
Counter Frames removed, replaced by full iframes.
Reflex Mode:
Rabona Nutmeg gains endlag adjustment and dash improvements.
Metavision now triggers only above 25% bar.
Drive Shot gains full iframes, but Volley variant is 8% slower.
Yukimiya
Gyro Shot power reduced by 10% with a more stable trajectory.
Speed Dribble improved mobility with iframe adjustments.
Cut In now has no endlag and iframe protection on successful counters.
Flow Duration increased by 5 seconds for better sustained offense.
Barou
Stealth Shot reworked (no longer activates on teammates).
King’s Path adds 0.2s iframes during startup.
Devour power up by 12%, larger catch radius (+6%), but slower movement (-10%).
Flow Duration extended by 8 seconds.
Kunigami
Hero’s Instinct: Rebalanced travel distances and slightly more endlag.
Heroic Clash: Bigger hitbox, bypasses dribbles, faster execution (+12%), and dynamic cooldowns based on success.
Justice Header: Shorter linger time but smoother animation.
Demon’s Contract: Stronger shots and better volley range; no flow cancel.
Shidou
Dragon Dive (Chemical) now has a 3-minute global cooldown per team, limiting spam potential.
Chigiri
Mach Cut-In and Self-Pass now use full iframe setups for better survival.
Non-Stop Dribble limited to two uses per flow for balance.
Bachira
Monster Trance can only be used once per flow, but has a wider trigger window (0.1s → 0.5s).
Heel Flick Velocity activates faster for smoother follow-ups.
Nagi
Fake Volley gains 0.15s iframes on successful contact.
Control now has no endlag, and Zero Reset Turn provides complete iframe coverage.
Roulette Volley limited to once per flow for balance control.
Gagamaru
Header & Scorpion Kick hitboxes slightly reduced for better counterplay.
Flow Duration decreased by 5 seconds to limit sustained aerial dominance.
Isagi (Base)
Direct Shot: “Worst change imaginable” — cooldown increased by 0.001s on Tuesdays (clearly a joke change).
General Gameplay Adjustments
Flow Cooldown Mechanics:
Flow bar gain limited to successful dribbles and tackles.
Flow gain reduced by 20% during cooldown.
Added 2-second delay before reusing flow after any cutscene.
Scorers now gain 15% flow, teammates 7.5%, and goalkeepers 10%.
GK Overhaul:
Dive speed increased by 18%.
GK flow restricted within box (except Gagamaru).
Hitbox adjusted to 1.25x with improved iframe consistency.
Emote & MVP Updates:
Updated Skeletal Orchestra, Death Counter, and Wally West visuals.
Adjusted MVP floor colors and voice lines.
Disabled Mesmerizer and SSJ4 Transformation MVPs.
Active Codes
Redeem these in-game for instant rewards:
- RankedRelease – 20K
- 11v11Comeback – 20K
- MoreOnionRings – 20K
(Codes may expire soon, so claim them while available!)
The Azure Latch Ranked & 11v11 Update marks a pivotal shift for the game’s competitive direction. With the return of full-field matches and the introduction of ELO-based ranking, players now have meaningful goals and a structured competitive ladder. Balance tweaks ensure fairer duels, while flow adjustments make combat and coordination more skill-dependent.
This patch sets the foundation for a true competitive football experience — fast-paced, strategic, and deeply rewarding for those who master the system.