The Great Rebalancing Update for Blue Lock Rivals is here — and it’s easily one of the biggest overhauls in the game’s history. With Vaulted styles, passive reworks, new Metavision gameplay, and fresh Halloween bundles, this update marks a complete shift in how the game feels both mechanically and competitively.
Here’s the full breakdown and guide to everything new, changed, and vaulted in this massive patch.
Blue Lock Rivals Rebalancing Update – Codes,
This update delivers a mix of core gameplay changes, complete style reworks, and a long-awaited balance pass that tones down the most overpowered meta builds.
Highlights
- Ball Trajectory Metavision added
- Loki complete overhaul
- Multiple styles vaulted
- Halloween bundle added
- New codes and bug fixes
- The long-awaited meta reset
GAMEPLAY CHANGES
Ball Trajectory Metavision
A major addition that changes how reading plays works across the field.
Granted to all Goalkeepers, Loki, and Nagi.
Displays the estimated route of the ball as a white line, allowing precise interception timing and prediction of incoming passes or shots.
This feature alone gives defenders and control players a sharper edge — expect traps, steals, and smart positioning to define matches going forward.
STYLE CHANGES
NEL Isagi
Dash Cooldown reduced to 25 seconds
New Move – Direct Pass
A fast, manual pass with no auto tracking
Instant execution, 200m range
Perfect for setups and team synergy without relying on lock-on mechanics
Impact: This version of Isagi rewards manual play and faster tempo. A precision playmaker now.
Loki — COMPLETE OVERHAUL
This is the biggest rework in the patch.
Loki’s kit has been completely reimagined around Velocity, a new passive mechanic.
Passive: Velocity
- Builds up to 110% of Chigiri’s Speedster potential
- Takes 11 seconds to fully charge at a normal run
- Dribbling reduces velocity by 50
- Sliding resets velocity completely
New Moves
C — Explosive Acceleration (On + Off Ball)
- Dash forward and gain +45 Velocity instantly
- Costs 20 stamina
- Cooldown: 40 seconds
V — Velocity Dash / Velocity Shot (On Ball)
- Diagonal dash that consumes all current Velocity
- Power and range scale with Velocity spent
- Ends with a Velocity Shot that grows stronger based on momentum
- Cooldown: 20 seconds
B — Swift Intercept (Off Ball)
- Jumping interception move
- If successful, triggers Explosive Acceleration for free, regardless of cooldown, and grants bonus Velocity
- Ball Trajectory Metavision included for easier trap precision
Impact: Loki now feels like a hybrid between Speedster and Technical Finisher — focused on building momentum, burning it explosively, and maintaining flow under precision timing.
NEL Nagi
Removed: Trap Dance
Zero Reset Turn Cooldown: Increased to 120 seconds (yes, it’s intentional)
This slows down Nagi’s reset loop, forcing players to time their ability use carefully instead of cycling continuously.
Nagi (Base)
- Granted Ball Trajectory Metavision to improve reaction-based traps.
This small but key buff improves his read potential for both defensive traps and aerial interceptions.
King (Barou)
- Removed charges from C move
- Lion Steal now requires a nearby enemy to activate
- Lion Steal Cooldown: 40s
- Chop Feint Cooldown: 35s
Impact: Less brute-force chaining, more controlled activation. King remains dominant in duels but less spam-heavy.
Isagi (Base)
- Direct Shot is now aimable — no more auto direction lock
- Cooldown: 20s
- Fadeaway: Reduced cooldown and increased travel distance
Impact: Sharper offense tools for manual shot specialists.
Hiori
Pass Range: Reduced to 150m
Ice Dribble: Increased travel distance, reduced cooldown, reduced activation range
A tighter, faster-paced support style now — less long-range control, more mobility and tempo synergy.
Chigiri
- Accelerate no longer steals the ball automatically.
This nerf stops Chigiri from dominating possession with speed alone — you’ll need clean timing to capitalize on your bursts.
NEL Rin
- Occlusion Break Distance nerfed.
Less space control and more focus on direct reads.
Kaiser
- Removed stun from Emperor’s Dribble (Subjugation effect still active).
- Kaiser Impact nerfed for reduced burst potential.
The King of Offense remains strong, but his stuns and chain pressure are now easier to counter.
Sae
- Perfect Pass range: 250m (previously infinite)
- Creative Dribble: Slightly reduced distance
The nerf rebalances Sae’s passing power, forcing smarter positioning and coordination.
THE VAULTS — STYLES REMOVED
A massive number of styles have been vaulted, including their Personal Flows.
Vaulted content cannot currently be obtained in-game.
| Vaulted Style | Notes |
|---|---|
| Igaguri | Vaulted, including Personal Flow |
| Aiku | Vaulted, including Personal Flow |
| Kurona | Vaulted |
| NEL Bachira | Vaulted, including Personal Flow |
| Bunny | Vaulted, including Personal Flow |
Other Balance Adjustments:
- Malicia range nerfed
- Monk Pass range reduced to 100m
Impact: The vaults clean up the meta, removing overlapping kits and simplifying progression for new players while setting the stage for future seasonal reintroductions.
EVENT — HALLOWEEN BUNDLE
New Bundle: Graves vs Pumpkin
A limited-time seasonal cosmetic set featuring themed gear, animations, and potential aura effects.
Perfect for the Halloween event period.
NEW CODES
Redeem these codes in-game for spins and event currency:
| Code | Reward |
|---|---|
| NagiAtePumpkins | 10 Lucky Style Spins + 10 Flow |
| BigBeautifulBalance | 5 Lucky Style Spins |
| BachiraHalloween | 6 Halloween Spins |
Redeem them quickly — codes usually expire within a week of release.
BUG FIXES
The patch also includes extensive backend cleanup and optimizations, addressing:
- Flow activation inconsistencies
- Stamina scaling issues on dash mechanics
- Ball clipping during interceptions
- Hit registration desyncs during velocity-based moves
The Great Rebalancing Update truly lives up to its name — trimming the fat from overpowered builds, revitalizing Loki into a high-skill speed monster, and adding smart readability with Ball Trajectory Metavision.