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Deepwoken Duskguard Update Guide – Verse 3: Chapter 1

Robert Altman by Robert Altman
October 5, 2025
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The tides have turned once again in Deepwoken, and Verse 3: Chapter 1 — titled Duskguard — brings a wave of powerful additions to the world. From a brand-new origin and faction to sweeping movement changes and long-overdue combat QoL, this update is shaping up to be a major shift for both PvE and PvP players.

Let’s break down everything you need to know in this full guide.

Deepwoken Duskguard Update Guide – Verse 3: Chapter 1

NEW ORIGIN: Authority Ensign

The Authority Ensign is the latest origin introduced in Deepwoken. Unlocking it allows players to tie themselves directly to the Central Authority, a dominant political-military faction in the world.

How to Unlock:

  • Defeat Titus, a high-ranking Authority figure
    OR
  • Gain Hero reputation with the Central Authority

Once unlocked, you can begin your playthrough as an embedded figure within the Authority ranks.

NEW FACTION: Central Authority

The Central Authority is now fully implemented as a playable faction — and it’s more than just a title.

Key Features:

  • Start as an Authority Ensign
  • Ascend the ranks of the Authority by completing missions and events
  • Choose from different divisions within the faction
  • Gain unique talents, gear, and abilities exclusive to the Central Authority

You’ll also find a full cast of 11 new Authority-affiliated NPCs populating Fort Merit, a key hub for faction progression.

New Faction Content

Alongside the new faction, players can access powerful faction-specific upgrades:

18 New Faction Talents – These include combat passives, synergy boosts, and more.

3 New Faction Mantras – Custom abilities tailored to Authority builds.

New Faction Weapons & Gear – Unlock gear as you rise through the ranks.

World Updates & Lore Progression

“The waves continue to rise…”

Story-wise, the update pushes tension in the Eastern Luminant. Land is sinking, territory struggles are escalating, and new paths are opening up. If you’re exploring or looking to progress the game’s broader lore, now’s the time to push east.

New environmental NPCs also deepen the lore presence of the Authority across the map.

New Ambient Track

“Wardens Of The Valiant Dead” by Naktigonis has been added as a haunting and atmospheric theme. You’ll hear this near Authority installations and in high-stakes encounters.

MOVEMENT REFRESH & ANIMATION UPDATES

The movement system has been modernized to feel more fluid and expressive. These changes don’t just polish animations — they enhance parkour and PvP responsiveness.

Movement Changes:

Air Dash → Slide Combo: You can now slide immediately after air-dashing.

Updated Air Dash VFX

Shift-Lock Sprinting: Your character now faces movement direction, not camera angle — huge for precise parkour.

Dynamic FOV while Sprinting: Slight FOV changes enhance the feeling of speed (can be turned off in settings).

Camera Smoothing Toggle: Smooths out third-person view during movement and locks camera to torso. Disabled by default.

BALANCING CHANGES (Combat & PvE)

This update includes major balance improvements across all combat encounters, including key PvE and PvP flow fixes:

Knockout System Overhaul:

KO’d Enemies Auto-Die After 25% HP Loss
No more manually executing each humanoid mob — once an unconscious enemy takes 25% of its max HP in damage, it auto-executes. This is especially helpful for non-Flamecharm builds.

Flourish Execution Removed:

Old Mechanic: If you dealt >25% of a mob’s max HP in one hit, it forced a flourish (action-locked execution)

New Mechanic: That flourish is gone. You still auto-execute at 25% damage, but no animation lock.

Additional Balance Changes:

Mercy Kill is now innate (no need to unlock)

Non-Weapon Attacks can now also auto-execute if damage >25% of target HP

Mantra Cooldown Fix: CD now starts even if you feint/cancel on ground (prevents mantra abuse)

Tillian’s Beret:

  • +10 Ether
  • HP reduced from 7 → 3

Iron Slam: Base damage lowered

Bug Fixes & Optimization

Performance Improvements:

Tree Optimization: Trees have been heavily reworked to reduce part count — allows room for future map expansions.

Key Fixes:

Wallclip with executes fixed

Campfire collision cheese removed

Packmule dupe glitch patched

Rare death-while-teleporting bug fixed

Elevator iframe exploit patched

Sprint recognition bug fixed (prevents false sprint attacks)

NPC gestures now play correctly in extended dialogue

Hotfixes & Minor Changes

These changes were added after the main patch as hotfixes:

Improved Mission Rewards

More Rank Points

More EXP

Mission Fixes: Addressed several bugs with mission triggers and outcomes

Squad Clearing: Leaving the game now clears your squad

More Execution Dialogue: Warden Jericho now has new death sentencing lines

Cosmetic Fix: Raphael and Rashet’s hair no longer floats toward the sky

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How to Unlock Authority Origin in Deepwoken Duskguard

Robert Altman

Robert Altman

A former news writer turned gaming guide creator, RAMIREZ teams up with Robert to deliver strategic tips. In his free time, he likes fishing and playing guitar.

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How to Unlock Authority Origin in Deepwoken Duskguard

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How to Unlock Authority Origin in Deepwoken Duskguard

Deepwoken Duskguard Update Guide – Verse 3: Chapter 1

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